maybe if the engine was the master of layers
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@@ -81,7 +81,7 @@ public:
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Level* level = new Level;
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TopLevel* topLevel = new TopLevel;
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PushLayer( (Aeon::Core::GameLayer*)level );
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PushDebugLayer( (Aeon::Core::GameLayer*)topLevel );
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PushLayer( (Aeon::Core::GameLayer*)topLevel );
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Run();
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delete level;
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}
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