maybe if the engine was the master of layers

This commit is contained in:
Ben
2021-09-27 14:53:37 +01:00
parent 0a4bf9f3e8
commit 1b494f45e0
6 changed files with 12 additions and 9 deletions

View File

@@ -81,7 +81,7 @@ public:
Level* level = new Level;
TopLevel* topLevel = new TopLevel;
PushLayer( (Aeon::Core::GameLayer*)level );
PushDebugLayer( (Aeon::Core::GameLayer*)topLevel );
PushLayer( (Aeon::Core::GameLayer*)topLevel );
Run();
delete level;
}