little optimisation

This commit is contained in:
Ben
2021-09-17 17:28:12 +01:00
parent 163e0eeafd
commit 23ff2547bb
3 changed files with 9 additions and 7 deletions

View File

@@ -13,11 +13,8 @@ App::App( const DisplayProperties& props )
, mInput()
{
RegisterAsSink( "ENGINE_DISPLAY_CORE", 0 );
RegisterAsSink( "ENGINE_INPUT_MOUSE", 0 );
RegisterAsSink( "ENGINE_INPUT_KEYBOARD", 0 );
mDisplay.Create( props );
}
void App::Run()
@@ -35,7 +32,6 @@ const Display& App::GetDisplay()
bool App::EventRecieved( GenericEvent& e )
{
//std::cout << e.Type << std::endl;
if ( e.Type == "DISPLAY_CLOSED" )
{
mSIGTERM = true;

View File

@@ -125,10 +125,13 @@ void EventManager::RemoveSink( int listenerID, std::string system )
void EventManager::Dispatch( int dispatcherID, GenericEvent e )
{
// TODO: if there's no sinks, discard the event because it would be
// unneccesary effort to keep going with it
std::string targetSink = mSources[dispatcherID];
auto sinks = mSinks[targetSink];
if ( sinks.empty() )
{
return;
}
for ( auto& listenerPair : sinks )
{

View File

@@ -27,6 +27,9 @@ namespace Aeon::Core {
/*
* Engine event systems / type
* ENGINE_SYSTEM_CORE - start, stop, pause, etc
* ENGINE_START - starts game loop execution
* ENGINE_STOP
* ENGINE_PAUSE
* ENGINE_DISPLAY_CORE - window open, window close, etc
* DISPLAY_RESIZE (x, y) - rezise to x, y being new w, h
* DISPLAY_MOVE (x, y) - move to x, y
@@ -51,7 +54,7 @@ namespace Aeon::Core {
* ENGINE_INPUT_KEYBOARD
* KEYBOARD_KEYDOWN - keycode
* KEYBOARD_KEYUP - keycode
* KEYBOARD_PRESSED - keycode for continual pressing
* KEYBOARD_KEYPRESS - keycode for continual pressing
*/