From 83e1fcb1d929ae3611b18b609003b9453839b585 Mon Sep 17 00:00:00 2001 From: benkyd Date: Thu, 9 Jun 2022 00:57:08 +0000 Subject: [PATCH] bugfixes --- Game/ExampleGame.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Game/ExampleGame.cpp b/Game/ExampleGame.cpp index ae21db2..81ff27f 100644 --- a/Game/ExampleGame.cpp +++ b/Game/ExampleGame.cpp @@ -96,25 +96,25 @@ public: EC::Entity entity1 = registry.Create(); - std::cout << entity1 << std::endl; + std::cout << "1: " << entity1 << std::endl; std::vector entities; - for (int i = 0; i < 100000; i++) + for (int i = 0; i < 100; i++) { entities.push_back(registry.Create()); } std::cout << entities[entities.size()] << std::endl; - for (int i = 0; i < 100000; i++) + for (int i = 0; i < 100; i++) { + std::cout << "ENtity in vector pos " << i << " " << entities[i] << std::endl; registry.Destroy(entities[i]); } - entity1 = registry.Create(); - - std::cout << entity1 << std::endl; + EC::Entity entity2 = registry.Create(); + std::cout << "2: " << entity2 << std::endl; Level* level = new Level; PushLayer( (Core::GameLayer*)level );