realised im basically just implementing the PGE so ill just use that instead

This commit is contained in:
Ben Kyd
2020-01-17 12:52:36 +00:00
parent 0d0b68540c
commit e509941608
398 changed files with 2933 additions and 219 deletions

View File

@@ -1,18 +0,0 @@
/// @ref core
/// @file glm/ext/vector_float3.hpp
#pragma once
#include "../detail/type_vec3.hpp"
namespace glm
{
/// @addtogroup core_vector
/// @{
/// 3 components vector of single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef vec<3, float, defaultp> vec3;
/// @}
}//namespace glm