restructure more
This commit is contained in:
554
ThirdParty/assimp/code/AssetLib/Obj/ObjFileMtlImporter.cpp
vendored
Normal file
554
ThirdParty/assimp/code/AssetLib/Obj/ObjFileMtlImporter.cpp
vendored
Normal file
@@ -0,0 +1,554 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
|
||||
|
||||
#include "ObjFileMtlImporter.h"
|
||||
#include "ObjFileData.h"
|
||||
#include "ObjTools.h"
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/material.h>
|
||||
#include <stdlib.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// Material specific token (case insensitive compare)
|
||||
static constexpr char DiffuseTexture[] = "map_Kd";
|
||||
static constexpr char AmbientTexture[] = "map_Ka";
|
||||
static constexpr char SpecularTexture[] = "map_Ks";
|
||||
static constexpr char OpacityTexture[] = "map_d";
|
||||
static constexpr char EmissiveTexture1[] = "map_emissive";
|
||||
static constexpr char EmissiveTexture2[] = "map_Ke";
|
||||
static constexpr char BumpTexture1[] = "map_bump";
|
||||
static constexpr char BumpTexture2[] = "bump";
|
||||
static constexpr char NormalTextureV1[] = "map_Kn";
|
||||
static constexpr char NormalTextureV2[] = "norm";
|
||||
static constexpr char ReflectionTexture[] = "refl";
|
||||
static constexpr char DisplacementTexture1[] = "map_disp";
|
||||
static constexpr char DisplacementTexture2[] = "disp";
|
||||
static constexpr char SpecularityTexture[] = "map_ns";
|
||||
static constexpr char RoughnessTexture[] = "map_Pr";
|
||||
static constexpr char MetallicTexture[] = "map_Pm";
|
||||
static constexpr char SheenTexture[] = "map_Ps";
|
||||
static constexpr char RMATexture[] = "map_Ps";
|
||||
|
||||
// texture option specific token
|
||||
static constexpr char BlendUOption[] = "-blendu";
|
||||
static constexpr char BlendVOption[] = "-blendv";
|
||||
static constexpr char BoostOption[] = "-boost";
|
||||
static constexpr char ModifyMapOption[] = "-mm";
|
||||
static constexpr char OffsetOption[] = "-o";
|
||||
static constexpr char ScaleOption[] = "-s";
|
||||
static constexpr char TurbulenceOption[] = "-t";
|
||||
static constexpr char ResolutionOption[] = "-texres";
|
||||
static constexpr char ClampOption[] = "-clamp";
|
||||
static constexpr char BumpOption[] = "-bm";
|
||||
static constexpr char ChannelOption[] = "-imfchan";
|
||||
static constexpr char TypeOption[] = "-type";
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Constructor
|
||||
ObjFileMtlImporter::ObjFileMtlImporter(std::vector<char> &buffer,
|
||||
const std::string &strAbsPath,
|
||||
ObjFile::Model *pModel) :
|
||||
m_strAbsPath(strAbsPath),
|
||||
m_DataIt(buffer.begin()),
|
||||
m_DataItEnd(buffer.end()),
|
||||
m_pModel(pModel),
|
||||
m_uiLine(0),
|
||||
m_buffer() {
|
||||
ai_assert(nullptr != m_pModel);
|
||||
m_buffer.resize(BUFFERSIZE);
|
||||
std::fill(m_buffer.begin(), m_buffer.end(), '\0');
|
||||
if (nullptr == m_pModel->mDefaultMaterial) {
|
||||
m_pModel->mDefaultMaterial = new ObjFile::Material;
|
||||
m_pModel->mDefaultMaterial->MaterialName.Set("default");
|
||||
}
|
||||
|
||||
// Try with OS folder separator first
|
||||
char folderSeparator = DefaultIOSystem().getOsSeparator();
|
||||
std::size_t found = m_strAbsPath.find_last_of(folderSeparator);
|
||||
if (found == std::string::npos) {
|
||||
// Not found, try alternative folder separator
|
||||
folderSeparator = (folderSeparator == '/' ? '\\' : '/');
|
||||
found = m_strAbsPath.find_last_of(folderSeparator);
|
||||
}
|
||||
if (found != std::string::npos) {
|
||||
m_strAbsPath = m_strAbsPath.substr(0, found + 1);
|
||||
} else {
|
||||
m_strAbsPath = "";
|
||||
}
|
||||
load();
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Loads the material description
|
||||
void ObjFileMtlImporter::load() {
|
||||
if (m_DataIt == m_DataItEnd)
|
||||
return;
|
||||
|
||||
while (m_DataIt != m_DataItEnd) {
|
||||
switch (*m_DataIt) {
|
||||
case 'k':
|
||||
case 'K': {
|
||||
++m_DataIt;
|
||||
if (*m_DataIt == 'a') // Ambient color
|
||||
{
|
||||
++m_DataIt;
|
||||
if (m_pModel->mCurrentMaterial != nullptr)
|
||||
getColorRGBA(&m_pModel->mCurrentMaterial->ambient);
|
||||
} else if (*m_DataIt == 'd') {
|
||||
// Diffuse color
|
||||
++m_DataIt;
|
||||
if (m_pModel->mCurrentMaterial != nullptr)
|
||||
getColorRGBA(&m_pModel->mCurrentMaterial->diffuse);
|
||||
} else if (*m_DataIt == 's') {
|
||||
++m_DataIt;
|
||||
if (m_pModel->mCurrentMaterial != nullptr)
|
||||
getColorRGBA(&m_pModel->mCurrentMaterial->specular);
|
||||
} else if (*m_DataIt == 'e') {
|
||||
++m_DataIt;
|
||||
if (m_pModel->mCurrentMaterial != nullptr)
|
||||
getColorRGBA(&m_pModel->mCurrentMaterial->emissive);
|
||||
}
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
} break;
|
||||
case 'T': {
|
||||
++m_DataIt;
|
||||
// Material transmission color
|
||||
if (*m_DataIt == 'f') {
|
||||
++m_DataIt;
|
||||
if (m_pModel->mCurrentMaterial != nullptr)
|
||||
getColorRGBA(&m_pModel->mCurrentMaterial->transparent);
|
||||
} else if (*m_DataIt == 'r') {
|
||||
// Material transmission alpha value
|
||||
++m_DataIt;
|
||||
ai_real d;
|
||||
getFloatValue(d);
|
||||
if (m_pModel->mCurrentMaterial != nullptr)
|
||||
m_pModel->mCurrentMaterial->alpha = static_cast<ai_real>(1.0) - d;
|
||||
}
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
} break;
|
||||
case 'd': {
|
||||
if (*(m_DataIt + 1) == 'i' && *(m_DataIt + 2) == 's' && *(m_DataIt + 3) == 'p') {
|
||||
// A displacement map
|
||||
getTexture();
|
||||
} else {
|
||||
// Alpha value
|
||||
++m_DataIt;
|
||||
if (m_pModel->mCurrentMaterial != nullptr)
|
||||
getFloatValue(m_pModel->mCurrentMaterial->alpha);
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
}
|
||||
} break;
|
||||
|
||||
case 'N':
|
||||
case 'n': {
|
||||
++m_DataIt;
|
||||
switch (*m_DataIt) {
|
||||
case 's': // Specular exponent
|
||||
++m_DataIt;
|
||||
if (m_pModel->mCurrentMaterial != nullptr)
|
||||
getFloatValue(m_pModel->mCurrentMaterial->shineness);
|
||||
break;
|
||||
case 'i': // Index Of refraction
|
||||
++m_DataIt;
|
||||
if (m_pModel->mCurrentMaterial != nullptr)
|
||||
getFloatValue(m_pModel->mCurrentMaterial->ior);
|
||||
break;
|
||||
case 'e': // New material
|
||||
createMaterial();
|
||||
break;
|
||||
case 'o': // Norm texture
|
||||
--m_DataIt;
|
||||
getTexture();
|
||||
break;
|
||||
}
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
} break;
|
||||
|
||||
case 'P':
|
||||
{
|
||||
++m_DataIt;
|
||||
switch(*m_DataIt)
|
||||
{
|
||||
case 'r':
|
||||
++m_DataIt;
|
||||
if (m_pModel->mCurrentMaterial != nullptr)
|
||||
getFloatValue(m_pModel->mCurrentMaterial->roughness);
|
||||
break;
|
||||
case 'm':
|
||||
++m_DataIt;
|
||||
if (m_pModel->mCurrentMaterial != nullptr)
|
||||
getFloatValue(m_pModel->mCurrentMaterial->metallic);
|
||||
break;
|
||||
case 's':
|
||||
++m_DataIt;
|
||||
if (m_pModel->mCurrentMaterial != nullptr)
|
||||
getColorRGBA(m_pModel->mCurrentMaterial->sheen);
|
||||
break;
|
||||
case 'c':
|
||||
++m_DataIt;
|
||||
if (*m_DataIt == 'r') {
|
||||
++m_DataIt;
|
||||
if (m_pModel->mCurrentMaterial != nullptr)
|
||||
getFloatValue(m_pModel->mCurrentMaterial->clearcoat_roughness);
|
||||
} else {
|
||||
if (m_pModel->mCurrentMaterial != nullptr)
|
||||
getFloatValue(m_pModel->mCurrentMaterial->clearcoat_thickness);
|
||||
}
|
||||
break;
|
||||
}
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'm': // Texture
|
||||
case 'b': // quick'n'dirty - for 'bump' sections
|
||||
case 'r': // quick'n'dirty - for 'refl' sections
|
||||
{
|
||||
getTexture();
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
} break;
|
||||
|
||||
case 'i': // Illumination model
|
||||
{
|
||||
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
||||
if (m_pModel->mCurrentMaterial != nullptr)
|
||||
getIlluminationModel(m_pModel->mCurrentMaterial->illumination_model);
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
} break;
|
||||
|
||||
case 'a': // Anisotropy
|
||||
{
|
||||
++m_DataIt;
|
||||
if (m_pModel->mCurrentMaterial != nullptr)
|
||||
getFloatValue(m_pModel->mCurrentMaterial->anisotropy);
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
} break;
|
||||
|
||||
default: {
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
} break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Loads a color definition
|
||||
void ObjFileMtlImporter::getColorRGBA(aiColor3D *pColor) {
|
||||
ai_assert(nullptr != pColor);
|
||||
|
||||
ai_real r(0.0), g(0.0), b(0.0);
|
||||
m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, r);
|
||||
pColor->r = r;
|
||||
|
||||
// we have to check if color is default 0 with only one token
|
||||
if (!IsLineEnd(*m_DataIt)) {
|
||||
m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, g);
|
||||
m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, b);
|
||||
}
|
||||
pColor->g = g;
|
||||
pColor->b = b;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void ObjFileMtlImporter::getColorRGBA(Maybe<aiColor3D> &value) {
|
||||
aiColor3D v;
|
||||
getColorRGBA(&v);
|
||||
value = Maybe<aiColor3D>(v);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Loads the kind of illumination model.
|
||||
void ObjFileMtlImporter::getIlluminationModel(int &illum_model) {
|
||||
m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
|
||||
illum_model = atoi(&m_buffer[0]);
|
||||
}
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Loads a single float value.
|
||||
void ObjFileMtlImporter::getFloatValue(ai_real &value) {
|
||||
m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
|
||||
size_t len = std::strlen(&m_buffer[0]);
|
||||
if (0 == len) {
|
||||
value = 0.0f;
|
||||
return;
|
||||
}
|
||||
|
||||
value = (ai_real)fast_atof(&m_buffer[0]);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void ObjFileMtlImporter::getFloatValue(Maybe<ai_real> &value) {
|
||||
m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
|
||||
size_t len = std::strlen(&m_buffer[0]);
|
||||
if (len)
|
||||
value = Maybe<ai_real>(fast_atof(&m_buffer[0]));
|
||||
else
|
||||
value = Maybe<ai_real>();
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Creates a material from loaded data.
|
||||
void ObjFileMtlImporter::createMaterial() {
|
||||
std::string line;
|
||||
while (!IsLineEnd(*m_DataIt)) {
|
||||
line += *m_DataIt;
|
||||
++m_DataIt;
|
||||
}
|
||||
|
||||
std::vector<std::string> token;
|
||||
const unsigned int numToken = tokenize<std::string>(line, token, " \t");
|
||||
std::string name;
|
||||
if (numToken == 1) {
|
||||
name = AI_DEFAULT_MATERIAL_NAME;
|
||||
} else {
|
||||
// skip newmtl and all following white spaces
|
||||
std::size_t first_ws_pos = line.find_first_of(" \t");
|
||||
std::size_t first_non_ws_pos = line.find_first_not_of(" \t", first_ws_pos);
|
||||
if (first_non_ws_pos != std::string::npos) {
|
||||
name = line.substr(first_non_ws_pos);
|
||||
}
|
||||
}
|
||||
|
||||
name = ai_trim(name);
|
||||
|
||||
std::map<std::string, ObjFile::Material *>::iterator it = m_pModel->mMaterialMap.find(name);
|
||||
if (m_pModel->mMaterialMap.end() == it) {
|
||||
// New Material created
|
||||
m_pModel->mCurrentMaterial = new ObjFile::Material();
|
||||
m_pModel->mCurrentMaterial->MaterialName.Set(name);
|
||||
m_pModel->mMaterialLib.push_back(name);
|
||||
m_pModel->mMaterialMap[name] = m_pModel->mCurrentMaterial;
|
||||
|
||||
if (m_pModel->mCurrentMesh) {
|
||||
m_pModel->mCurrentMesh->m_uiMaterialIndex = static_cast<unsigned int>(m_pModel->mMaterialLib.size() - 1);
|
||||
}
|
||||
} else {
|
||||
// Use older material
|
||||
m_pModel->mCurrentMaterial = it->second;
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Gets a texture name from data.
|
||||
void ObjFileMtlImporter::getTexture() {
|
||||
aiString *out = nullptr;
|
||||
int clampIndex = -1;
|
||||
|
||||
if (m_pModel->mCurrentMaterial == nullptr) {
|
||||
m_pModel->mCurrentMaterial = new ObjFile::Material();
|
||||
m_pModel->mCurrentMaterial->MaterialName.Set("Empty_Material");
|
||||
m_pModel->mMaterialMap["Empty_Material"] = m_pModel->mCurrentMaterial;
|
||||
}
|
||||
|
||||
const char *pPtr(&(*m_DataIt));
|
||||
if (!ASSIMP_strincmp(pPtr, DiffuseTexture, static_cast<unsigned int>(strlen(DiffuseTexture)))) {
|
||||
// Diffuse texture
|
||||
out = &m_pModel->mCurrentMaterial->texture;
|
||||
clampIndex = ObjFile::Material::TextureDiffuseType;
|
||||
} else if (!ASSIMP_strincmp(pPtr, AmbientTexture, static_cast<unsigned int>(strlen(AmbientTexture)))) {
|
||||
// Ambient texture
|
||||
out = &m_pModel->mCurrentMaterial->textureAmbient;
|
||||
clampIndex = ObjFile::Material::TextureAmbientType;
|
||||
} else if (!ASSIMP_strincmp(pPtr, SpecularTexture, static_cast<unsigned int>(strlen(SpecularTexture)))) {
|
||||
// Specular texture
|
||||
out = &m_pModel->mCurrentMaterial->textureSpecular;
|
||||
clampIndex = ObjFile::Material::TextureSpecularType;
|
||||
} else if (!ASSIMP_strincmp(pPtr, DisplacementTexture1, static_cast<unsigned int>(strlen(DisplacementTexture1))) ||
|
||||
!ASSIMP_strincmp(pPtr, DisplacementTexture2, static_cast<unsigned int>(strlen(DisplacementTexture2)))) {
|
||||
// Displacement texture
|
||||
out = &m_pModel->mCurrentMaterial->textureDisp;
|
||||
clampIndex = ObjFile::Material::TextureDispType;
|
||||
} else if (!ASSIMP_strincmp(pPtr, OpacityTexture, static_cast<unsigned int>(strlen(OpacityTexture)))) {
|
||||
// Opacity texture
|
||||
out = &m_pModel->mCurrentMaterial->textureOpacity;
|
||||
clampIndex = ObjFile::Material::TextureOpacityType;
|
||||
} else if (!ASSIMP_strincmp(pPtr, EmissiveTexture1, static_cast<unsigned int>(strlen(EmissiveTexture1))) ||
|
||||
!ASSIMP_strincmp(pPtr, EmissiveTexture2, static_cast<unsigned int>(strlen(EmissiveTexture2)))) {
|
||||
// Emissive texture
|
||||
out = &m_pModel->mCurrentMaterial->textureEmissive;
|
||||
clampIndex = ObjFile::Material::TextureEmissiveType;
|
||||
} else if (!ASSIMP_strincmp(pPtr, BumpTexture1, static_cast<unsigned int>(strlen(BumpTexture1))) ||
|
||||
!ASSIMP_strincmp(pPtr, BumpTexture2, static_cast<unsigned int>(strlen(BumpTexture2)))) {
|
||||
// Bump texture
|
||||
out = &m_pModel->mCurrentMaterial->textureBump;
|
||||
clampIndex = ObjFile::Material::TextureBumpType;
|
||||
} else if (!ASSIMP_strincmp(pPtr, NormalTextureV1, static_cast<unsigned int>(strlen(NormalTextureV1))) || !ASSIMP_strincmp(pPtr, NormalTextureV2, static_cast<unsigned int>(strlen(NormalTextureV2)))) {
|
||||
// Normal map
|
||||
out = &m_pModel->mCurrentMaterial->textureNormal;
|
||||
clampIndex = ObjFile::Material::TextureNormalType;
|
||||
} else if (!ASSIMP_strincmp(pPtr, ReflectionTexture, static_cast<unsigned int>(strlen(ReflectionTexture)))) {
|
||||
// Reflection texture(s)
|
||||
//Do nothing here
|
||||
return;
|
||||
} else if (!ASSIMP_strincmp(pPtr, SpecularityTexture, static_cast<unsigned int>(strlen(SpecularityTexture)))) {
|
||||
// Specularity scaling (glossiness)
|
||||
out = &m_pModel->mCurrentMaterial->textureSpecularity;
|
||||
clampIndex = ObjFile::Material::TextureSpecularityType;
|
||||
} else if ( !ASSIMP_strincmp( pPtr, RoughnessTexture, static_cast<unsigned int>(strlen(RoughnessTexture)))) {
|
||||
// PBR Roughness texture
|
||||
out = & m_pModel->mCurrentMaterial->textureRoughness;
|
||||
clampIndex = ObjFile::Material::TextureRoughnessType;
|
||||
} else if ( !ASSIMP_strincmp( pPtr, MetallicTexture, static_cast<unsigned int>(strlen(MetallicTexture)))) {
|
||||
// PBR Metallic texture
|
||||
out = & m_pModel->mCurrentMaterial->textureMetallic;
|
||||
clampIndex = ObjFile::Material::TextureMetallicType;
|
||||
} else if (!ASSIMP_strincmp( pPtr, SheenTexture, static_cast<unsigned int>(strlen(SheenTexture)))) {
|
||||
// PBR Sheen (reflectance) texture
|
||||
out = & m_pModel->mCurrentMaterial->textureSheen;
|
||||
clampIndex = ObjFile::Material::TextureSheenType;
|
||||
} else if (!ASSIMP_strincmp( pPtr, RMATexture, static_cast<unsigned int>(strlen(RMATexture)))) {
|
||||
// PBR Rough/Metal/AO texture
|
||||
out = & m_pModel->mCurrentMaterial->textureRMA;
|
||||
clampIndex = ObjFile::Material::TextureRMAType;
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("OBJ/MTL: Encountered unknown texture type");
|
||||
return;
|
||||
}
|
||||
|
||||
bool clamp = false;
|
||||
getTextureOption(clamp, clampIndex, out);
|
||||
m_pModel->mCurrentMaterial->clamp[clampIndex] = clamp;
|
||||
|
||||
std::string texture;
|
||||
m_DataIt = getName<DataArrayIt>(m_DataIt, m_DataItEnd, texture);
|
||||
if (nullptr != out) {
|
||||
out->Set(m_strAbsPath + texture);
|
||||
}
|
||||
}
|
||||
|
||||
/* /////////////////////////////////////////////////////////////////////////////
|
||||
* Texture Option
|
||||
* /////////////////////////////////////////////////////////////////////////////
|
||||
* According to http://en.wikipedia.org/wiki/Wavefront_.obj_file#Texture_options
|
||||
* Texture map statement can contains various texture option, for example:
|
||||
*
|
||||
* map_Ka -o 1 1 1 some.png
|
||||
* map_Kd -clamp on some.png
|
||||
*
|
||||
* So we need to parse and skip these options, and leave the last part which is
|
||||
* the url of image, otherwise we will get a wrong url like "-clamp on some.png".
|
||||
*
|
||||
* Because aiMaterial supports clamp option, so we also want to return it
|
||||
* /////////////////////////////////////////////////////////////////////////////
|
||||
*/
|
||||
void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString *&out) {
|
||||
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
||||
|
||||
// If there is any more texture option
|
||||
while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-') {
|
||||
const char *pPtr(&(*m_DataIt));
|
||||
//skip option key and value
|
||||
int skipToken = 1;
|
||||
|
||||
if (!ASSIMP_strincmp(pPtr, ClampOption, static_cast<unsigned int>(strlen(ClampOption)))) {
|
||||
DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
||||
char value[3];
|
||||
CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
|
||||
if (!ASSIMP_strincmp(value, "on", 2)) {
|
||||
clamp = true;
|
||||
}
|
||||
|
||||
skipToken = 2;
|
||||
} else if (!ASSIMP_strincmp(pPtr, TypeOption, static_cast<unsigned int>(strlen(TypeOption)))) {
|
||||
DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
||||
char value[12];
|
||||
CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
|
||||
if (!ASSIMP_strincmp(value, "cube_top", 8)) {
|
||||
clampIndex = ObjFile::Material::TextureReflectionCubeTopType;
|
||||
out = &m_pModel->mCurrentMaterial->textureReflection[0];
|
||||
} else if (!ASSIMP_strincmp(value, "cube_bottom", 11)) {
|
||||
clampIndex = ObjFile::Material::TextureReflectionCubeBottomType;
|
||||
out = &m_pModel->mCurrentMaterial->textureReflection[1];
|
||||
} else if (!ASSIMP_strincmp(value, "cube_front", 10)) {
|
||||
clampIndex = ObjFile::Material::TextureReflectionCubeFrontType;
|
||||
out = &m_pModel->mCurrentMaterial->textureReflection[2];
|
||||
} else if (!ASSIMP_strincmp(value, "cube_back", 9)) {
|
||||
clampIndex = ObjFile::Material::TextureReflectionCubeBackType;
|
||||
out = &m_pModel->mCurrentMaterial->textureReflection[3];
|
||||
} else if (!ASSIMP_strincmp(value, "cube_left", 9)) {
|
||||
clampIndex = ObjFile::Material::TextureReflectionCubeLeftType;
|
||||
out = &m_pModel->mCurrentMaterial->textureReflection[4];
|
||||
} else if (!ASSIMP_strincmp(value, "cube_right", 10)) {
|
||||
clampIndex = ObjFile::Material::TextureReflectionCubeRightType;
|
||||
out = &m_pModel->mCurrentMaterial->textureReflection[5];
|
||||
} else if (!ASSIMP_strincmp(value, "sphere", 6)) {
|
||||
clampIndex = ObjFile::Material::TextureReflectionSphereType;
|
||||
out = &m_pModel->mCurrentMaterial->textureReflection[0];
|
||||
}
|
||||
|
||||
skipToken = 2;
|
||||
} else if (!ASSIMP_strincmp(pPtr, BumpOption, static_cast<unsigned int>(strlen(BumpOption)))) {
|
||||
DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
||||
getFloat(it, m_DataItEnd, m_pModel->mCurrentMaterial->bump_multiplier);
|
||||
skipToken = 2;
|
||||
} else if (!ASSIMP_strincmp(pPtr, BlendUOption, static_cast<unsigned int>(strlen(BlendUOption))) ||
|
||||
!ASSIMP_strincmp(pPtr, BlendVOption, static_cast<unsigned int>(strlen(BlendVOption))) ||
|
||||
!ASSIMP_strincmp(pPtr, BoostOption, static_cast<unsigned int>(strlen(BoostOption))) ||
|
||||
!ASSIMP_strincmp(pPtr, ResolutionOption, static_cast<unsigned int>(strlen(ResolutionOption))) ||
|
||||
!ASSIMP_strincmp(pPtr, ChannelOption, static_cast<unsigned int>(strlen(ChannelOption)))) {
|
||||
skipToken = 2;
|
||||
} else if (!ASSIMP_strincmp(pPtr, ModifyMapOption, static_cast<unsigned int>(strlen(ModifyMapOption)))) {
|
||||
skipToken = 3;
|
||||
} else if (!ASSIMP_strincmp(pPtr, OffsetOption, static_cast<unsigned int>(strlen(OffsetOption))) ||
|
||||
!ASSIMP_strincmp(pPtr, ScaleOption, static_cast<unsigned int>(strlen(ScaleOption))) ||
|
||||
!ASSIMP_strincmp(pPtr, TurbulenceOption, static_cast<unsigned int>(strlen(TurbulenceOption)))) {
|
||||
skipToken = 4;
|
||||
}
|
||||
|
||||
for (int i = 0; i < skipToken; ++i) {
|
||||
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER
|
||||
Reference in New Issue
Block a user