restructure more
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218
ThirdParty/assimp/code/AssetLib/X/XFileHelper.h
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218
ThirdParty/assimp/code/AssetLib/X/XFileHelper.h
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2025, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Defines the helper data structures for importing XFiles */
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#ifndef AI_XFILEHELPER_H_INC
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#define AI_XFILEHELPER_H_INC
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#include <cstdint>
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#include <string>
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#include <vector>
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#include <assimp/anim.h>
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#include <assimp/mesh.h>
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#include <assimp/quaternion.h>
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#include <assimp/types.h>
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namespace Assimp {
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namespace XFile {
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/** Helper structure representing a XFile mesh face */
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struct Face {
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std::vector<unsigned int> mIndices;
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};
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/** Helper structure representing a texture filename inside a material and its potential source */
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struct TexEntry {
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std::string mName;
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bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag
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TexEntry() AI_NO_EXCEPT :
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mIsNormalMap(false) {
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// empty
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}
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TexEntry(const std::string &pName, bool pIsNormalMap = false) :
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mName(pName), mIsNormalMap(pIsNormalMap) {
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// empty
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}
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};
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/** Helper structure representing a XFile material */
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struct Material {
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std::string mName;
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bool mIsReference; // if true, mName holds a name by which the actual material can be found in the material list
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aiColor4D mDiffuse;
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ai_real mSpecularExponent;
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aiColor3D mSpecular;
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aiColor3D mEmissive;
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std::vector<TexEntry> mTextures;
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size_t sceneIndex; ///< the index under which it was stored in the scene's material list
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Material() AI_NO_EXCEPT :
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mIsReference(false),
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mSpecularExponent(),
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sceneIndex(SIZE_MAX) {
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// empty
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}
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};
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/** Helper structure to represent a bone weight */
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struct BoneWeight {
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unsigned int mVertex;
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ai_real mWeight;
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};
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/** Helper structure to represent a bone in a mesh */
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struct Bone {
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std::string mName;
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std::vector<BoneWeight> mWeights;
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aiMatrix4x4 mOffsetMatrix;
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};
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/** Helper structure to represent an XFile mesh */
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struct Mesh {
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std::string mName;
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std::vector<aiVector3D> mPositions;
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std::vector<Face> mPosFaces;
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std::vector<aiVector3D> mNormals;
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std::vector<Face> mNormFaces;
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unsigned int mNumTextures;
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std::vector<aiVector2D> mTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
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unsigned int mNumColorSets;
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std::vector<aiColor4D> mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
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std::vector<unsigned int> mFaceMaterials;
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std::vector<Material> mMaterials;
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std::vector<Bone> mBones;
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explicit Mesh(const std::string &pName = std::string()) AI_NO_EXCEPT
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: mName(pName),
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mNumTextures(0),
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mNumColorSets(0) {
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// empty
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}
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};
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/** Helper structure to represent a XFile frame */
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struct Node {
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std::string mName;
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aiMatrix4x4 mTrafoMatrix;
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Node *mParent;
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std::vector<Node *> mChildren;
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std::vector<Mesh *> mMeshes;
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Node() AI_NO_EXCEPT
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: mTrafoMatrix(),
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mParent(nullptr) {
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// empty
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}
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explicit Node(Node *pParent) :
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mTrafoMatrix(), mParent(pParent) {
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// empty
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}
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~Node() {
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for (unsigned int a = 0; a < mChildren.size(); ++a) {
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delete mChildren[a];
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}
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for (unsigned int a = 0; a < mMeshes.size(); ++a) {
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delete mMeshes[a];
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}
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}
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};
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struct MatrixKey {
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double mTime;
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aiMatrix4x4 mMatrix;
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};
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/** Helper structure representing a single animated bone in a XFile */
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struct AnimBone {
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std::string mBoneName;
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std::vector<aiVectorKey> mPosKeys; // either three separate key sequences for position, rotation, scaling
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std::vector<aiQuatKey> mRotKeys;
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std::vector<aiVectorKey> mScaleKeys;
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std::vector<MatrixKey> mTrafoKeys; // or a combined key sequence of transformation matrices.
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};
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/** Helper structure to represent an animation set in a XFile */
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struct Animation {
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std::string mName;
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std::vector<AnimBone *> mAnims;
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~Animation() {
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for (unsigned int a = 0; a < mAnims.size(); a++)
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delete mAnims[a];
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}
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};
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/** Helper structure analogue to aiScene */
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struct Scene {
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Node *mRootNode;
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std::vector<Mesh *> mGlobalMeshes; // global meshes found outside of any frames
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std::vector<Material> mGlobalMaterials; // global materials found outside of any meshes.
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std::vector<Animation *> mAnims;
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unsigned int mAnimTicksPerSecond;
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Scene() AI_NO_EXCEPT
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: mRootNode(nullptr),
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mAnimTicksPerSecond(0) {
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// empty
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}
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~Scene() {
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delete mRootNode;
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mRootNode = nullptr;
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for (unsigned int a = 0; a < mGlobalMeshes.size(); ++a) {
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delete mGlobalMeshes[a];
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}
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for (unsigned int a = 0; a < mAnims.size(); ++a) {
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delete mAnims[a];
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}
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}
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};
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} // end of namespace XFile
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} // end of namespace Assimp
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#endif // AI_XFILEHELPER_H_INC
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