restructure more
This commit is contained in:
108
ThirdParty/assimp/code/Geometry/GeometryUtils.cpp
vendored
Normal file
108
ThirdParty/assimp/code/Geometry/GeometryUtils.cpp
vendored
Normal file
@@ -0,0 +1,108 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "GeometryUtils.h"
|
||||
|
||||
#include <assimp/vector3.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ai_real GeometryUtils::heron( ai_real a, ai_real b, ai_real c ) {
|
||||
const ai_real s = (a + b + c) * 0.5;
|
||||
const ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), static_cast<ai_real>(0.5));
|
||||
return area;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ai_real GeometryUtils::distance3D( const aiVector3D &vA, const aiVector3D &vB ) {
|
||||
const ai_real lx = ( vB.x - vA.x );
|
||||
const ai_real ly = ( vB.y - vA.y );
|
||||
const ai_real lz = ( vB.z - vA.z );
|
||||
const ai_real a = lx*lx + ly*ly + lz*lz;
|
||||
const ai_real d = pow( a, static_cast<ai_real>(0.5));
|
||||
|
||||
return d;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ai_real GeometryUtils::calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
|
||||
ai_real area = 0;
|
||||
if (mesh == nullptr) {
|
||||
return area;
|
||||
}
|
||||
|
||||
const aiVector3D vA( mesh->mVertices[ face.mIndices[ 0 ] ] );
|
||||
const aiVector3D vB( mesh->mVertices[ face.mIndices[ 1 ] ] );
|
||||
const aiVector3D vC( mesh->mVertices[ face.mIndices[ 2 ] ] );
|
||||
|
||||
const ai_real a = distance3D( vA, vB );
|
||||
const ai_real b = distance3D( vB, vC );
|
||||
const ai_real c = distance3D( vC, vA );
|
||||
area = heron( a, b, c );
|
||||
|
||||
return area;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether a ray intersects a plane and find the intersection point
|
||||
bool GeometryUtils::PlaneIntersect(const aiRay& ray, const aiVector3D& planePos, const aiVector3D& planeNormal, aiVector3D& pos) {
|
||||
const ai_real b = planeNormal * (planePos - ray.pos);
|
||||
ai_real h = ray.dir * planeNormal;
|
||||
if ((h < 10e-5 && h > -10e-5) || (h = b/h) < 0)
|
||||
return false;
|
||||
|
||||
pos = ray.pos + (ray.dir * h);
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void GeometryUtils::normalizeVectorArray(aiVector3D *vectorArrayIn, aiVector3D *vectorArrayOut, size_t numVectors) {
|
||||
if (vectorArrayIn == nullptr || vectorArrayOut == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (size_t i=0; i<numVectors; ++i) {
|
||||
vectorArrayOut[i] = vectorArrayIn[i].Normalize();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
85
ThirdParty/assimp/code/Geometry/GeometryUtils.h
vendored
Normal file
85
ThirdParty/assimp/code/Geometry/GeometryUtils.h
vendored
Normal file
@@ -0,0 +1,85 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/// @brief This helper class supports some basic geometry algorithms.
|
||||
// ---------------------------------------------------------------------------
|
||||
class ASSIMP_API GeometryUtils {
|
||||
public:
|
||||
/// @brief Will calculate the area of a triangle.
|
||||
/// @param a The first vertex of the triangle.
|
||||
/// @param b The first vertex of the triangle.
|
||||
/// @param c The first vertex of the triangle.
|
||||
static ai_real heron( ai_real a, ai_real b, ai_real c );
|
||||
|
||||
/// @brief Will compute the distance between 2 3D-vectors
|
||||
/// @param vA Vector a.
|
||||
/// @param vB Vector b.
|
||||
/// @return The distance.
|
||||
static ai_real distance3D( const aiVector3D &vA, const aiVector3D &vB );
|
||||
|
||||
/// @brief Will calculate the area of a triangle described by a aiFace.
|
||||
/// @param face The face
|
||||
/// @param mesh The mesh containing the face
|
||||
/// @return The area.
|
||||
static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh );
|
||||
|
||||
/// @brief Will calculate the intersection between a ray and a plane
|
||||
/// @param ray The ray to test for
|
||||
/// @param planePos A point on the plane
|
||||
/// @param planeNormal The plane normal to describe its orientation
|
||||
/// @param pos The position of the intersection.
|
||||
/// @return true is an intersection was detected, false if not.
|
||||
static bool PlaneIntersect(const aiRay& ray, const aiVector3D& planePos, const aiVector3D& planeNormal, aiVector3D& pos);
|
||||
|
||||
/// @brief Will normalize an array of vectors.
|
||||
/// @param vectorArrayIn The incoming arra of vectors.
|
||||
/// @param vectorArrayOut The normalized vectors.
|
||||
/// @param numVectors The array size.
|
||||
static void normalizeVectorArray(aiVector3D *vectorArrayIn, aiVector3D *vectorArrayOut, size_t numVectors);
|
||||
};
|
||||
|
||||
} // namespace Assimp
|
||||
Reference in New Issue
Block a user