restructure more
This commit is contained in:
120
ThirdParty/assimp/test/unit/Common/utSpatialSort.cpp
vendored
Normal file
120
ThirdParty/assimp/test/unit/Common/utSpatialSort.cpp
vendored
Normal file
@@ -0,0 +1,120 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/SpatialSort.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class utSpatialSort : public ::testing::Test {
|
||||
public
|
||||
:
|
||||
aiVector3D *vecs;
|
||||
|
||||
protected:
|
||||
void SetUp() override {
|
||||
::srand(static_cast<unsigned>(time(nullptr)));
|
||||
vecs = new aiVector3D[100];
|
||||
for (size_t i = 0; i < 100; ++i) {
|
||||
vecs[i].x = static_cast<float>(rand()) / (static_cast<float>(RAND_MAX / 100));
|
||||
vecs[i].y = static_cast<float>(rand()) / (static_cast<float>(RAND_MAX / 100));
|
||||
vecs[i].z = static_cast<float>(rand()) / (static_cast<float>(RAND_MAX / 100));
|
||||
}
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
delete[] vecs;
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F( utSpatialSort, findIdenticalsTest ) {
|
||||
SpatialSort sSort;
|
||||
sSort.Fill(vecs, 100, sizeof(aiVector3D));
|
||||
|
||||
std::vector<unsigned int> indices;
|
||||
sSort.FindIdenticalPositions(vecs[0], indices);
|
||||
EXPECT_EQ(1u, indices.size());
|
||||
}
|
||||
|
||||
TEST_F(utSpatialSort, findPositionsTest) {
|
||||
SpatialSort sSort;
|
||||
sSort.Fill(vecs, 100, sizeof(aiVector3D));
|
||||
|
||||
std::vector<unsigned int> indices;
|
||||
sSort.FindPositions(vecs[0], 0.01f, indices);
|
||||
EXPECT_EQ(1u, indices.size());
|
||||
}
|
||||
|
||||
TEST_F(utSpatialSort, highlyDisplacedPositionsTest) {
|
||||
// Make a cube of positions, and then query it using the SpatialSort object.
|
||||
constexpr unsigned int verticesPerAxis = 10;
|
||||
constexpr ai_real step = 0.001f;
|
||||
// Note the large constant offset here.
|
||||
constexpr ai_real offset = 5000.0f - (0.5f * verticesPerAxis * step);
|
||||
constexpr unsigned int totalNumPositions = verticesPerAxis * verticesPerAxis * verticesPerAxis;
|
||||
aiVector3D* positions = new aiVector3D[totalNumPositions];
|
||||
for (unsigned int x = 0; x < verticesPerAxis; ++x) {
|
||||
for (unsigned int y = 0; y < verticesPerAxis; ++y) {
|
||||
for (unsigned int z = 0; z < verticesPerAxis; ++z) {
|
||||
const unsigned int index = (x * verticesPerAxis * verticesPerAxis) + (y * verticesPerAxis) + z;
|
||||
positions[index] = aiVector3D(offset + (x * step), offset + (y * step), offset + (z * step));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SpatialSort sSort;
|
||||
sSort.Fill(positions, totalNumPositions, sizeof(aiVector3D));
|
||||
|
||||
// Enough to find a point and its 6 immediate neighbors, but not any other point.
|
||||
const ai_real epsilon = 1.1f * step;
|
||||
std::vector<unsigned int> indices;
|
||||
// Iterate through the _interior_ points of the cube.
|
||||
for (unsigned int x = 1; x < verticesPerAxis - 1; ++x) {
|
||||
for (unsigned int y = 1; y < verticesPerAxis - 1; ++y) {
|
||||
for (unsigned int z = 1; z < verticesPerAxis - 1; ++z) {
|
||||
const unsigned int index = (x * verticesPerAxis * verticesPerAxis) + (y * verticesPerAxis) + z;
|
||||
sSort.FindPositions(positions[index], epsilon, indices);
|
||||
ASSERT_EQ(7u, indices.size());
|
||||
}
|
||||
}
|
||||
}
|
||||
delete[] positions;
|
||||
}
|
||||
Reference in New Issue
Block a user