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107
ThirdParty/assimp/test/unit/utAnim.cpp
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107
ThirdParty/assimp/test/unit/utAnim.cpp
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2025, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include <assimp/anim.h>
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using namespace Assimp;
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class utAnim : public ::testing::Test {
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// empty
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};
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TEST_F( utAnim, aiVectorKeyCreationTest ) {
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aiVectorKey defaultConstTest;
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EXPECT_DOUBLE_EQ( 0.0, defaultConstTest.mTime );
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aiVector3D v( 1, 2, 3 );
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aiVectorKey constrWithValuesTest( 1, v );
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EXPECT_DOUBLE_EQ( 1.0, constrWithValuesTest.mTime );
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EXPECT_EQ( v, constrWithValuesTest.mValue );
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EXPECT_NE( defaultConstTest, constrWithValuesTest );
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EXPECT_TRUE( defaultConstTest != constrWithValuesTest );
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defaultConstTest.mTime = 1;
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constrWithValuesTest.mTime = 2;
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EXPECT_TRUE( defaultConstTest < constrWithValuesTest );
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}
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TEST_F( utAnim, aiQuatKeyTest ) {
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aiQuatKey defaultConstrTest;
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EXPECT_DOUBLE_EQ( 0.0, defaultConstrTest.mTime );
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aiQuaternion q;
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aiQuatKey constrWithValuesTest( 1.0, q );
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EXPECT_DOUBLE_EQ( 1.0, constrWithValuesTest.mTime );
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EXPECT_EQ( q, constrWithValuesTest.mValue );
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}
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TEST_F( utAnim, aiNodeAnimTest ) {
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bool ok( true );
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try {
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aiNodeAnim myAnim;
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EXPECT_EQ( aiAnimBehaviour_DEFAULT, myAnim.mPreState );
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EXPECT_EQ( aiAnimBehaviour_DEFAULT, myAnim.mPostState );
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} catch ( ... ) {
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ok = false;
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}
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EXPECT_TRUE( ok );
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}
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TEST_F( utAnim, aiMeshAnimTest ) {
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bool ok( true );
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try {
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aiMeshAnim myMeshAnim;
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} catch ( ... ) {
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ok = false;
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}
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EXPECT_TRUE( ok );
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}
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TEST_F( utAnim, aiAnimationTest ) {
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bool ok( true );
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try {
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aiAnimation myAnimation;
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} catch ( ... ) {
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ok = false;
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}
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EXPECT_TRUE( ok );
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}
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