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ThirdParty/assimp/test/unit/utBlenderIntermediate.cpp
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ThirdParty/assimp/test/unit/utBlenderIntermediate.cpp
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2025, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include "AssetLib/Blender/BlenderIntermediate.h"
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#include <assimp/camera.h>
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#include <assimp/light.h>
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#include <assimp/mesh.h>
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#include <assimp/texture.h>
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using namespace ::Assimp;
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using namespace ::Assimp::Blender;
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class BlenderIntermediateTest : public ::testing::Test {
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// empty
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};
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#define NAME_1 "name1"
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#define NAME_2 "name2"
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// Updated this test after fixing #1776:
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// A comparator in C++ is used for ordering and must implement strict weak ordering,
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// which means it must return false for equal values.
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// The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise.
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TEST_F(BlenderIntermediateTest, ConversionData_ObjectCompareTest) {
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Object obj1, obj2;
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strncpy(obj1.id.name, NAME_1, sizeof(obj1.id.name));
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strncpy(obj2.id.name, NAME_2, sizeof(obj2.id.name));
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Blender::ObjectCompare cmp_true_because_first_is_smaller_than_second;
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bool res(cmp_true_because_first_is_smaller_than_second(&obj1, &obj2));
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EXPECT_TRUE(res);
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Blender::ObjectCompare cmp_false_because_equal;
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res = cmp_false_because_equal(&obj1, &obj1);
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EXPECT_FALSE(res);
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Blender::ObjectCompare cmp_false_because_first_is_greater_than_second;
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res = cmp_false_because_first_is_greater_than_second(&obj2, &obj1);
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EXPECT_FALSE(res);
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}
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