restructure more
This commit is contained in:
511
ThirdParty/assimp/tools/assimp_cmd/Info.cpp
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511
ThirdParty/assimp/tools/assimp_cmd/Info.cpp
vendored
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@@ -0,0 +1,511 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2025, assimp team
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|
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All rights reserved.
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||||
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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||||
conditions are met:
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||||
|
||||
* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
|
||||
following disclaimer.
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||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
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||||
materials provided with the distribution.
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||||
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* Neither the name of the assimp team, nor the names of its
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||||
contributors may be used to endorse or promote products
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derived from this software without specific prior
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||||
written permission of the assimp team.
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||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Info.cpp
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* @brief Implementation of the 'assimp info' utility */
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#include "Main.h"
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#include <cstdio>
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#include <iostream>
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#include <string>
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constexpr char AICMD_MSG_INFO_HELP_E[] =
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"assimp info <file> [-r] [-v]\n"
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"\tPrint basic structure of a 3D model\n"
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"\t-r,--raw: No postprocessing, do a raw import\n"
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"\t-v,--verbose: Print verbose info such as node transform data\n"
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"\t-s, --silent: Print only minimal info\n";
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||||
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// note: by default this is using utf-8 text.
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// this is well supported on pretty much any linux terminal.
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// if this causes problems on some platform,
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||||
// put an #ifdef to use the ascii version for that platform.
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#ifdef _WIN32
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constexpr char TREE_BRANCH_ASCII[] = "|-";
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constexpr char TREE_STOP_ASCII[] = "'-";
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constexpr char TREE_CONTINUE_ASCII[] = "| ";
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const char *TREE_BRANCH = TREE_BRANCH_ASCII;
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const char *TREE_STOP = TREE_STOP_ASCII;
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const char *TREE_CONTINUE = TREE_CONTINUE_ASCII;
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#else // _WIN32
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constexpr char TREE_BRANCH_UTF8[] = "\xe2\x94\x9c\xe2\x95\xb4";
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constexpr char TREE_STOP_UTF8[] = "\xe2\x94\x94\xe2\x95\xb4";
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constexpr char TREE_CONTINUE_UTF8[] = "\xe2\x94\x82 ";
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const char *TREE_BRANCH = TREE_BRANCH_UTF8;
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const char *TREE_STOP = TREE_STOP_UTF8;
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const char *TREE_CONTINUE = TREE_CONTINUE_UTF8;
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#endif // _WIN32
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// -----------------------------------------------------------------------------------
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unsigned int CountNodes(const aiNode *root) {
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unsigned int i = 0;
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for (unsigned int a = 0; a < root->mNumChildren; ++a) {
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i += CountNodes(root->mChildren[a]);
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}
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return 1 + i;
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}
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// -----------------------------------------------------------------------------------
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unsigned int GetMaxDepth(const aiNode *root) {
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unsigned int cnt = 0;
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for (unsigned int i = 0; i < root->mNumChildren; ++i) {
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cnt = std::max(cnt, GetMaxDepth(root->mChildren[i]));
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}
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return cnt + 1;
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}
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// -----------------------------------------------------------------------------------
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unsigned int CountVertices(const aiScene *scene) {
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unsigned int cnt = 0;
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for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
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cnt += scene->mMeshes[i]->mNumVertices;
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}
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return cnt;
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}
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// -----------------------------------------------------------------------------------
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unsigned int CountFaces(const aiScene *scene) {
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unsigned int cnt = 0;
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for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
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cnt += scene->mMeshes[i]->mNumFaces;
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}
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return cnt;
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}
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// -----------------------------------------------------------------------------------
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unsigned int CountBones(const aiScene *scene) {
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unsigned int cnt = 0;
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for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
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cnt += scene->mMeshes[i]->mNumBones;
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}
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return cnt;
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}
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// -----------------------------------------------------------------------------------
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unsigned int CountAnimChannels(const aiScene *scene) {
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unsigned int cnt = 0;
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for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
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cnt += scene->mAnimations[i]->mNumChannels;
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}
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return cnt;
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}
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// -----------------------------------------------------------------------------------
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unsigned int GetAvgFacePerMesh(const aiScene *scene) {
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return (scene->mNumMeshes != 0) ? static_cast<unsigned int>(CountFaces(scene) / scene->mNumMeshes) : 0;
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}
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// -----------------------------------------------------------------------------------
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unsigned int GetAvgVertsPerMesh(const aiScene *scene) {
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return (scene->mNumMeshes != 0) ? static_cast<unsigned int>(CountVertices(scene) / scene->mNumMeshes) : 0;
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}
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// -----------------------------------------------------------------------------------
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void FindSpecialPoints(const aiScene *scene, const aiNode *root, aiVector3D special_points[3], const aiMatrix4x4 &mat = aiMatrix4x4()) {
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// XXX that could be greatly simplified by using code from code/ProcessHelper.h
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// XXX I just don't want to include it here.
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const aiMatrix4x4 trafo = root->mTransformation * mat;
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for (unsigned int i = 0; i < root->mNumMeshes; ++i) {
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const aiMesh *mesh = scene->mMeshes[root->mMeshes[i]];
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for (unsigned int a = 0; a < mesh->mNumVertices; ++a) {
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aiVector3D v = trafo * mesh->mVertices[a];
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special_points[0].x = std::min(special_points[0].x, v.x);
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special_points[0].y = std::min(special_points[0].y, v.y);
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special_points[0].z = std::min(special_points[0].z, v.z);
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special_points[1].x = std::max(special_points[1].x, v.x);
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special_points[1].y = std::max(special_points[1].y, v.y);
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special_points[1].z = std::max(special_points[1].z, v.z);
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}
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}
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for (unsigned int i = 0; i < root->mNumChildren; ++i) {
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FindSpecialPoints(scene, root->mChildren[i], special_points, trafo);
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}
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}
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// -----------------------------------------------------------------------------------
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void FindSpecialPoints(const aiScene *scene, aiVector3D special_points[3]) {
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special_points[0] = aiVector3D(1e10, 1e10, 1e10);
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special_points[1] = aiVector3D(-1e10, -1e10, -1e10);
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FindSpecialPoints(scene, scene->mRootNode, special_points);
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special_points[2] = (special_points[0] + special_points[1]) * (ai_real)0.5;
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}
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// -----------------------------------------------------------------------------------
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||||
std::string FindPTypes(const aiScene *scene) {
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bool haveit[4] = { false };
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for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
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const unsigned int pt = scene->mMeshes[i]->mPrimitiveTypes;
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if (pt & aiPrimitiveType_POINT) {
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haveit[0] = true;
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}
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if (pt & aiPrimitiveType_LINE) {
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haveit[1] = true;
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}
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if (pt & aiPrimitiveType_TRIANGLE) {
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haveit[2] = true;
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}
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||||
if (pt & aiPrimitiveType_POLYGON) {
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haveit[3] = true;
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}
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}
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return (haveit[0] ? std::string("points") : "") + (haveit[1] ? "lines" : "") +
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(haveit[2] ? "triangles" : "") + (haveit[3] ? "n-polygons" : "");
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}
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// -----------------------------------------------------------------------------------
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// Prettily print the node graph to stdout
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void PrintHierarchy(
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const aiNode *node,
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const std::string &indent,
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bool verbose,
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bool last = false,
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bool first = true) {
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// tree visualization
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std::string branchchar;
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if (first) {
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branchchar = "";
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} else if (last) {
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branchchar = TREE_STOP;
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} // "'-"
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||||
else {
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branchchar = TREE_BRANCH;
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} // "|-"
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||||
// print the indent and the branch character and the name
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std::cout << indent << branchchar << node->mName.C_Str();
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||||
// if there are meshes attached, indicate this
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if (node->mNumMeshes) {
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std::cout << " (mesh ";
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||||
bool sep = false;
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for (size_t i = 0; i < node->mNumMeshes; ++i) {
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unsigned int mesh_index = node->mMeshes[i];
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if (sep) {
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std::cout << ", ";
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}
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std::cout << mesh_index;
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sep = true;
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}
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std::cout << ")";
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}
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// finish the line
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std::cout << std::endl;
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||||
// in verbose mode, print the transform data as well
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if (verbose) {
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// indent to use
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std::string indentadd;
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if (last) {
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indentadd += " ";
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} else {
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indentadd += TREE_CONTINUE;
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} // "| "..
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if (node->mNumChildren == 0) {
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indentadd += " ";
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} else {
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indentadd += TREE_CONTINUE;
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} // .."| "
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aiVector3D s, r, t;
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node->mTransformation.Decompose(s, r, t);
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if (s.x != 1.0 || s.y != 1.0 || s.z != 1.0) {
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std::cout << indent << indentadd;
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printf(" S:[%f %f %f]\n", s.x, s.y, s.z);
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}
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if (r.x || r.y || r.z) {
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std::cout << indent << indentadd;
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printf(" R:[%f %f %f]\n", r.x, r.y, r.z);
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||||
}
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if (t.x || t.y || t.z) {
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||||
std::cout << indent << indentadd;
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||||
printf(" T:[%f %f %f]\n", t.x, t.y, t.z);
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||||
}
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||||
}
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||||
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// and recurse
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||||
std::string nextIndent;
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if (first) {
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nextIndent = indent;
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||||
} else if (last) {
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||||
nextIndent = indent + " ";
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||||
} else {
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||||
nextIndent = indent + TREE_CONTINUE;
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} // "| "
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||||
for (size_t i = 0; i < node->mNumChildren; ++i) {
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||||
bool lastone = (i == node->mNumChildren - 1);
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||||
PrintHierarchy(
|
||||
node->mChildren[i],
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||||
nextIndent,
|
||||
verbose,
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||||
lastone,
|
||||
false);
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Implementation of the assimp info utility to print basic file info
|
||||
int Assimp_Info(const char *const *params, unsigned int num) {
|
||||
// asssimp info <file> [-r]
|
||||
if (num < 1) {
|
||||
printf("assimp info: Invalid number of arguments. "
|
||||
"See \'assimp info --help\'\n");
|
||||
return AssimpCmdError::InvalidNumberOfArguments;
|
||||
}
|
||||
|
||||
// --help
|
||||
if (!strcmp(params[0], "-h") || !strcmp(params[0], "--help") || !strcmp(params[0], "-?")) {
|
||||
printf("%s", AICMD_MSG_INFO_HELP_E);
|
||||
return AssimpCmdError::Success;
|
||||
}
|
||||
|
||||
const std::string in = std::string(params[0]);
|
||||
|
||||
// get -r and -v arguments
|
||||
bool raw = false;
|
||||
bool verbose = false;
|
||||
bool silent = false;
|
||||
for (unsigned int i = 1; i < num; ++i) {
|
||||
if (!strcmp(params[i], "--raw") || !strcmp(params[i], "-r")) {
|
||||
raw = true;
|
||||
}
|
||||
if (!strcmp(params[i], "--verbose") || !strcmp(params[i], "-v")) {
|
||||
verbose = true;
|
||||
}
|
||||
if (!strcmp(params[i], "--silent") || !strcmp(params[i], "-s")) {
|
||||
silent = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Verbose and silent at the same time are not allowed
|
||||
if (verbose && silent) {
|
||||
printf("assimp info: Invalid arguments, verbose and silent at the same time are forbidden. ");
|
||||
return AssimpCmdInfoError::InvalidCombinaisonOfArguments;
|
||||
}
|
||||
|
||||
// Parse post-processing flags unless -r was specified
|
||||
ImportData import;
|
||||
if (!raw) {
|
||||
// get import flags
|
||||
ProcessStandardArguments(import, params + 1, num - 1);
|
||||
|
||||
//No custom post process flags defined, we set all the post process flags active
|
||||
if (import.ppFlags == 0)
|
||||
import.ppFlags |= aiProcessPreset_TargetRealtime_MaxQuality;
|
||||
}
|
||||
|
||||
// import the main model
|
||||
const aiScene *scene = ImportModel(import, in);
|
||||
if (!scene) {
|
||||
printf("assimp info: Unable to load input file %s\n",
|
||||
in.c_str());
|
||||
return AssimpCmdError::FailedToLoadInputFile;
|
||||
}
|
||||
|
||||
aiMemoryInfo mem;
|
||||
globalImporter->GetMemoryRequirements(mem);
|
||||
|
||||
static const char *format_string =
|
||||
"Memory consumption: %i B\n"
|
||||
"Nodes: %i\n"
|
||||
"Maximum depth %i\n"
|
||||
"Meshes: %i\n"
|
||||
"Animations: %i\n"
|
||||
"Textures (embed.): %i\n"
|
||||
"Materials: %i\n"
|
||||
"Cameras: %i\n"
|
||||
"Lights: %i\n"
|
||||
"Vertices: %i\n"
|
||||
"Faces: %i\n"
|
||||
"Bones: %i\n"
|
||||
"Animation Channels: %i\n"
|
||||
"Primitive Types: %s\n"
|
||||
"Average faces/mesh %i\n"
|
||||
"Average verts/mesh %i\n"
|
||||
"Minimum point (%f %f %f)\n"
|
||||
"Maximum point (%f %f %f)\n"
|
||||
"Center point (%f %f %f)\n"
|
||||
|
||||
;
|
||||
|
||||
aiVector3D special_points[3];
|
||||
FindSpecialPoints(scene, special_points);
|
||||
printf(format_string,
|
||||
mem.total,
|
||||
CountNodes(scene->mRootNode),
|
||||
GetMaxDepth(scene->mRootNode),
|
||||
scene->mNumMeshes,
|
||||
scene->mNumAnimations,
|
||||
scene->mNumTextures,
|
||||
scene->mNumMaterials,
|
||||
scene->mNumCameras,
|
||||
scene->mNumLights,
|
||||
CountVertices(scene),
|
||||
CountFaces(scene),
|
||||
CountBones(scene),
|
||||
CountAnimChannels(scene),
|
||||
FindPTypes(scene).c_str(),
|
||||
GetAvgFacePerMesh(scene),
|
||||
GetAvgVertsPerMesh(scene),
|
||||
special_points[0][0], special_points[0][1], special_points[0][2],
|
||||
special_points[1][0], special_points[1][1], special_points[1][2],
|
||||
special_points[2][0], special_points[2][1], special_points[2][2]);
|
||||
|
||||
if (silent) {
|
||||
printf("\n");
|
||||
return AssimpCmdError::Success;
|
||||
}
|
||||
|
||||
// meshes
|
||||
if (scene->mNumMeshes) {
|
||||
printf("\nMeshes: (name) [vertices / bones / faces | primitive_types]\n");
|
||||
}
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
|
||||
const aiMesh *mesh = scene->mMeshes[i];
|
||||
printf(" %d (%s)", i, mesh->mName.C_Str());
|
||||
printf(
|
||||
": [%d / %d / %d |",
|
||||
mesh->mNumVertices,
|
||||
mesh->mNumBones,
|
||||
mesh->mNumFaces);
|
||||
const unsigned int ptypes = mesh->mPrimitiveTypes;
|
||||
if (ptypes & aiPrimitiveType_POINT) {
|
||||
printf(" point");
|
||||
}
|
||||
if (ptypes & aiPrimitiveType_LINE) {
|
||||
printf(" line");
|
||||
}
|
||||
if (ptypes & aiPrimitiveType_TRIANGLE) {
|
||||
printf(" triangle");
|
||||
}
|
||||
if (ptypes & aiPrimitiveType_POLYGON) {
|
||||
printf(" polygon");
|
||||
}
|
||||
printf("]\n");
|
||||
}
|
||||
|
||||
// materials
|
||||
if (scene->mNumMaterials)
|
||||
printf("\nNamed Materials:");
|
||||
for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
|
||||
const aiMaterial *mat = scene->mMaterials[i];
|
||||
aiString name = mat->GetName();
|
||||
printf("\n \'%s\'", name.data);
|
||||
if (mat->mNumProperties)
|
||||
printf(" (prop) [index / bytes | texture semantic]");
|
||||
for (unsigned p = 0; p < mat->mNumProperties; p++) {
|
||||
const aiMaterialProperty *prop = mat->mProperties[p];
|
||||
const aiTextureType textype = static_cast<aiTextureType>(prop->mSemantic);
|
||||
printf("\n %d (%s): [%d / %d | %s]",
|
||||
p,
|
||||
prop->mKey.data,
|
||||
prop->mIndex,
|
||||
prop->mDataLength,
|
||||
aiTextureTypeToString(textype));
|
||||
}
|
||||
}
|
||||
if (scene->mNumMaterials) {
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
// textures
|
||||
unsigned int total = 0;
|
||||
for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
|
||||
aiString name;
|
||||
static const aiTextureType types[] = {
|
||||
aiTextureType_NONE,
|
||||
aiTextureType_DIFFUSE,
|
||||
aiTextureType_SPECULAR,
|
||||
aiTextureType_AMBIENT,
|
||||
aiTextureType_EMISSIVE,
|
||||
aiTextureType_HEIGHT,
|
||||
aiTextureType_NORMALS,
|
||||
aiTextureType_SHININESS,
|
||||
aiTextureType_OPACITY,
|
||||
aiTextureType_DISPLACEMENT,
|
||||
aiTextureType_LIGHTMAP,
|
||||
aiTextureType_REFLECTION,
|
||||
aiTextureType_BASE_COLOR,
|
||||
aiTextureType_NORMAL_CAMERA,
|
||||
aiTextureType_EMISSION_COLOR,
|
||||
aiTextureType_METALNESS,
|
||||
aiTextureType_DIFFUSE_ROUGHNESS,
|
||||
aiTextureType_AMBIENT_OCCLUSION,
|
||||
aiTextureType_UNKNOWN
|
||||
};
|
||||
for (unsigned int type = 0; type < sizeof(types) / sizeof(types[0]); ++type) {
|
||||
for (unsigned int idx = 0; AI_SUCCESS == aiGetMaterialString(scene->mMaterials[i],
|
||||
AI_MATKEY_TEXTURE(types[type], idx), &name);
|
||||
++idx) {
|
||||
printf("%s\n \'%s\'", (total++ ? "" : "\nTexture Refs:"), name.data);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (total) {
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
// animations
|
||||
total = 0;
|
||||
for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
|
||||
if (scene->mAnimations[i]->mName.length) {
|
||||
printf("%s\n \'%s\'", (total++ ? "" : "\nNamed Animations:"), scene->mAnimations[i]->mName.data);
|
||||
}
|
||||
}
|
||||
if (total) {
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
// node hierarchy
|
||||
printf("\nNode hierarchy:\n");
|
||||
PrintHierarchy(scene->mRootNode, "", verbose);
|
||||
|
||||
printf("\n");
|
||||
return AssimpCmdError::Success;
|
||||
}
|
||||
Reference in New Issue
Block a user