restructure more
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55
ThirdParty/entt/testbed/application/context.cpp
vendored
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55
ThirdParty/entt/testbed/application/context.cpp
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#include <SDL3/SDL_render.h>
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#include <application/context.h>
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#include <backends/imgui_impl_sdl3.h>
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#include <backends/imgui_impl_sdlrenderer3.h>
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#include <imgui.h>
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namespace testbed {
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context::context()
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: sdl_window{SDL_CreateWindow("testbed", 1280, 720, SDL_WINDOW_HIGH_PIXEL_DENSITY)},
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sdl_renderer{SDL_CreateRenderer(sdl_window, nullptr)} {
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SDL_SetRenderVSync(sdl_renderer, SDL_RENDERER_VSYNC_ADAPTIVE);
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SDL_SetWindowResizable(sdl_window, true);
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SDL_SetWindowPosition(sdl_window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO &io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
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ImGui::StyleColorsDark();
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ImGui_ImplSDL3_InitForSDLRenderer(sdl_window, sdl_renderer);
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ImGui_ImplSDLRenderer3_Init(sdl_renderer);
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}
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context ::~context() {
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ImGui_ImplSDLRenderer3_Shutdown();
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ImGui_ImplSDL3_Shutdown();
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ImGui::DestroyContext();
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SDL_DestroyRenderer(sdl_renderer);
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SDL_DestroyWindow(sdl_window);
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}
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SDL_Window *context::window() const noexcept {
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return *this;
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}
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SDL_Renderer *context::renderer() const noexcept {
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return *this;
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}
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context::operator SDL_Window *() const noexcept {
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return sdl_window;
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}
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context::operator SDL_Renderer *() const noexcept {
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return sdl_renderer;
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}
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} // namespace testbed
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