// simple raycast shooter // shotgun fun fun yanno #include #include #include class Level : public Aeon::Core::GameLayer { public: Level() { } void Attach() override { } void FrameTick() override { } void TimeTick() override { } bool EventRecieved( Aeon::Core::GenericEvent& e ) override { return false; } void Detach() override { } }; class TopLevel : public Aeon::Core::GameLayer { public: TopLevel() { } void Attach() override { } void FrameTick() override { } void TimeTick() override { } bool EventRecieved( Aeon::Core::GenericEvent& e ) override { return false; } void Detach() override { } }; class ExampleGame : public Aeon::Core::App { public: // take command line args better (parse them first!) ExampleGame() : App( { "Example" }, { "Game with AEON!" } ) { Level* level = new Level; TopLevel* topLevel = new TopLevel; PushLayer( (Aeon::Core::GameLayer*)level ); PushDebugLayer( (Aeon::Core::GameLayer*)topLevel ); Run(); delete level; } ~ExampleGame() { } }; int main( int argc, char** argv ) { ExampleGame game; return 0; }