// simple raycast shooter // shotgun fun fun yanno #include "Aeon/Aeon.hpp" class ExampleGame : public Aeon::Core::App { public: // take command line args better (parse them first!) ExampleGame( int argc, char** argv ) : App( { "Game with AEON!" } ) { } ~ExampleGame() override { } }; int main( int argc, char** argv ) { ExampleGame game(argc, argv); }