// simple raycast shooter // shotgun fun fun yanno #include #include #include class ExampleGame : public Aeon::Core::App { public: // take command line args better (parse them first!) ExampleGame() : App( { "Example" }, { "Game with AEON!" } ) { GameLevel game; PushLayer( game ); Run(); } ~ExampleGame() { } }; class GameLevel : public Aeon::Core::GameLayer { public: }; int main( int argc, char** argv ) { ExampleGame game; return 0; }