# Cmake OwO cmake_minimum_required(VERSION 3.7) project(2D_GLOBAL_ILLUMINATION) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} CMakeModules/) cmake_policy(SET CMP0037 OLD) # alow for spaces in file names set(CMAKE_BUILD_TYPE Debug) # set(CMAKE_CXX_FLAGS "-Ofast") set(exe output) set(src ./src) set(include ./include) # Adds RESOURCES constant in C++ add_definitions(-DRESOURCES="${CMAKE_SOURCE_DIR}/resources/") message(${CMAKE_SOURCE_DIR}/resources) if (UNIX) find_package(SDL2 REQUIRED) endif(UNIX) if (WIN32) include_directories(${executable} "C:/dev/glm" "C:/dev/SDL2/include/" "C:/dev/SDL2_image/include/" ) endif (WIN32) set(THREADS_PREFER_PTHREAD_FLAD ON) find_package(Threads REQUIRED) find_package(OpenGL REQUIRED) if (UNIX) include_directories(${executable} ${SDL2_INCLUDE_DIR} ) endif (UNIX) include_directories(${executable} ${IncludeDIR} ) file(GLOB SourceFiles ${SrcDIR}/* ) add_executable(${executable} ${SourceFiles}) set_target_properties(${executable} PROPERTIES CXX_STANDARD 17 CXX_EXTENSIONS OFF ) if (UNIX) target_link_libraries(${executable} SDL2 OpenGL::OpenGL OpenGL::GL Threads::Threads ) endif (UNIX) if (WIN32) target_link_libraries(${executable} "C:/dev/SDL2/lib/x64/SDL2.lib" "C:/dev/SDL2/lib/x64/SDL2main.lib" "C:/dev/SDL2/lib/x64/SDL2test.lib" ${WinSDK} ) endif (WIN32) target_link_libraries(${executable} ${CMAKE_DL_LIBS} )