1839 lines
98 KiB
C
1839 lines
98 KiB
C
/*
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OpenGL loader generated by glad 0.1.28 on Tue Jan 15 14:49:19 2019.
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Language/Generator: C/C++
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Specification: gl
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APIs: gl=3.3
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Profile: compatibility
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Extensions:
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Loader: True
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Local files: False
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Omit khrplatform: False
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Reproducible: False
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Commandline:
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--profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions=""
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Online:
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https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ThirdParty/glad.h>
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static void* get_proc( const char* namez );
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#if defined(_WIN32) || defined(__CYGWIN__)
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#include <windows.h>
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static HMODULE libGL;
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typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
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static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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#ifdef _MSC_VER
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#ifdef __has_include
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#if __has_include(<winapifamily.h>)
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#define HAVE_WINAPIFAMILY 1
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#endif
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#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
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#define HAVE_WINAPIFAMILY 1
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#endif
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#endif
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#ifdef HAVE_WINAPIFAMILY
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#include <winapifamily.h>
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#define IS_UWP 1
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#endif
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#endif
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static
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int open_gl( void ) {
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#ifndef IS_UWP
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libGL = LoadLibraryW( L"opengl32.dll" );
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if ( libGL != NULL ) {
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void (*tmp)(void);
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tmp = (void(*)(void)) GetProcAddress( libGL, "wglGetProcAddress" );
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gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)tmp;
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return gladGetProcAddressPtr != NULL;
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}
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#endif
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return 0;
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}
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static
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void close_gl( void ) {
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if ( libGL != NULL ) {
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FreeLibrary( (HMODULE)libGL );
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libGL = NULL;
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}
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}
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#else
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#include <dlfcn.h>
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static void* libGL;
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#if !defined(__APPLE__) && !defined(__HAIKU__)
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typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
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static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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#endif
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static
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int open_gl( void ) {
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#ifdef __APPLE__
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static const char* NAMES[] = {
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"../Frameworks/OpenGL.framework/OpenGL",
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"/Library/Frameworks/OpenGL.framework/OpenGL",
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"/System/Library/Frameworks/OpenGL.framework/OpenGL",
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"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
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};
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#else
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static const char* NAMES[] = { "libGL.so.1", "libGL.so" };
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#endif
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unsigned int index = 0;
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for ( index = 0; index < (sizeof( NAMES ) / sizeof( NAMES[0] )); index++ ) {
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libGL = dlopen( NAMES[index], RTLD_NOW | RTLD_GLOBAL );
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if ( libGL != NULL ) {
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#if defined(__APPLE__) || defined(__HAIKU__)
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return 1;
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#else
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gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym( libGL,
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"glXGetProcAddressARB" );
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return gladGetProcAddressPtr != NULL;
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#endif
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}
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}
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return 0;
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}
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static
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void close_gl( void ) {
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if ( libGL != NULL ) {
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dlclose( libGL );
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libGL = NULL;
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}
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}
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#endif
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static
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void* get_proc( const char* namez ) {
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void* result = NULL;
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if ( libGL == NULL ) return NULL;
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#if !defined(__APPLE__) && !defined(__HAIKU__)
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if ( gladGetProcAddressPtr != NULL ) {
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result = gladGetProcAddressPtr( namez );
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}
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#endif
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if ( result == NULL ) {
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#if defined(_WIN32) || defined(__CYGWIN__)
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result = (void*)GetProcAddress( (HMODULE)libGL, namez );
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#else
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result = dlsym( libGL, namez );
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#endif
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}
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return result;
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}
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int gladLoadGL( void ) {
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int status = 0;
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if ( open_gl() ) {
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status = gladLoadGLLoader( &get_proc );
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close_gl();
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}
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return status;
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}
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struct gladGLversionStruct GLVersion = { 0, 0 };
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#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
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#define _GLAD_IS_SOME_NEW_VERSION 1
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#endif
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static int max_loaded_major;
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static int max_loaded_minor;
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static const char* exts = NULL;
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static int num_exts_i = 0;
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static char** exts_i = NULL;
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static int get_exts( void ) {
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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if ( max_loaded_major < 3 ) {
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#endif
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exts = (const char*)glGetString( GL_EXTENSIONS );
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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}
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else {
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unsigned int index;
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num_exts_i = 0;
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glGetIntegerv( GL_NUM_EXTENSIONS, &num_exts_i );
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if ( num_exts_i > 0 ) {
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char** tmp_exts_i = (char**)realloc( (void*)exts_i, (size_t)num_exts_i * (sizeof * exts_i) );
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if ( tmp_exts_i == NULL ) {
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return 0;
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}
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exts_i = tmp_exts_i;
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}
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if ( exts_i == NULL ) {
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return 0;
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}
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for ( index = 0; index < (unsigned)num_exts_i; index++ ) {
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const char* gl_str_tmp = (const char*)glGetStringi( GL_EXTENSIONS, index );
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size_t len = strlen( gl_str_tmp );
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char* local_str = (char*)malloc( (len + 1) * sizeof( char ) );
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if ( local_str != NULL ) {
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memcpy( local_str, gl_str_tmp, (len + 1) * sizeof( char ) );
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}
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exts_i[index] = local_str;
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}
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}
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#endif
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return 1;
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}
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static void free_exts( void ) {
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if ( exts_i != NULL ) {
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int index;
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for ( index = 0; index < num_exts_i; index++ ) {
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free( (char*)exts_i[index] );
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}
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free( (void*)exts_i );
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exts_i = NULL;
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}
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}
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static int has_ext( const char* ext ) {
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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if ( max_loaded_major < 3 ) {
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#endif
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const char* extensions;
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const char* loc;
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const char* terminator;
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extensions = exts;
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if ( extensions == NULL || ext == NULL ) {
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return 0;
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}
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while ( 1 ) {
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loc = strstr( extensions, ext );
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if ( loc == NULL ) {
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return 0;
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}
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terminator = loc + strlen( ext );
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if ( (loc == extensions || *(loc - 1) == ' ') &&
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(*terminator == ' ' || *terminator == '\0') ) {
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return 1;
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}
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extensions = terminator;
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}
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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}
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else {
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int index;
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if ( exts_i == NULL ) return 0;
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for ( index = 0; index < num_exts_i; index++ ) {
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const char* e = exts_i[index];
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if ( exts_i[index] != NULL && strcmp( e, ext ) == 0 ) {
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return 1;
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}
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}
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}
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#endif
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return 0;
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}
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int GLAD_GL_VERSION_1_0 = 0;
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int GLAD_GL_VERSION_1_1 = 0;
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int GLAD_GL_VERSION_1_2 = 0;
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int GLAD_GL_VERSION_1_3 = 0;
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int GLAD_GL_VERSION_1_4 = 0;
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int GLAD_GL_VERSION_1_5 = 0;
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int GLAD_GL_VERSION_2_0 = 0;
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int GLAD_GL_VERSION_2_1 = 0;
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int GLAD_GL_VERSION_3_0 = 0;
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int GLAD_GL_VERSION_3_1 = 0;
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int GLAD_GL_VERSION_3_2 = 0;
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int GLAD_GL_VERSION_3_3 = 0;
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PFNGLACCUMPROC glad_glAccum = NULL;
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PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
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PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
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PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;
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PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;
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PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
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PFNGLBEGINPROC glad_glBegin = NULL;
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PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
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PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
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PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
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PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
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PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
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PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
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PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
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PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
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PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
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PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
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PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
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PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
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PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
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PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
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PFNGLBITMAPPROC glad_glBitmap = NULL;
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PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
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PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
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PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
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PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
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PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
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PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
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PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
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PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
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PFNGLCALLLISTPROC glad_glCallList = NULL;
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PFNGLCALLLISTSPROC glad_glCallLists = NULL;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
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PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
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PFNGLCLEARPROC glad_glClear = NULL;
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PFNGLCLEARACCUMPROC glad_glClearAccum = NULL;
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PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
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PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
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PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
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PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
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PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
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PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
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PFNGLCLEARINDEXPROC glad_glClearIndex = NULL;
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PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
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PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;
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PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
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PFNGLCLIPPLANEPROC glad_glClipPlane = NULL;
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PFNGLCOLOR3BPROC glad_glColor3b = NULL;
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PFNGLCOLOR3BVPROC glad_glColor3bv = NULL;
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PFNGLCOLOR3DPROC glad_glColor3d = NULL;
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PFNGLCOLOR3DVPROC glad_glColor3dv = NULL;
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PFNGLCOLOR3FPROC glad_glColor3f = NULL;
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PFNGLCOLOR3FVPROC glad_glColor3fv = NULL;
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PFNGLCOLOR3IPROC glad_glColor3i = NULL;
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PFNGLCOLOR3IVPROC glad_glColor3iv = NULL;
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PFNGLCOLOR3SPROC glad_glColor3s = NULL;
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PFNGLCOLOR3SVPROC glad_glColor3sv = NULL;
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PFNGLCOLOR3UBPROC glad_glColor3ub = NULL;
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PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;
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PFNGLCOLOR3UIPROC glad_glColor3ui = NULL;
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PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;
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PFNGLCOLOR3USPROC glad_glColor3us = NULL;
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PFNGLCOLOR3USVPROC glad_glColor3usv = NULL;
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PFNGLCOLOR4BPROC glad_glColor4b = NULL;
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PFNGLCOLOR4BVPROC glad_glColor4bv = NULL;
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PFNGLCOLOR4DPROC glad_glColor4d = NULL;
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PFNGLCOLOR4DVPROC glad_glColor4dv = NULL;
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PFNGLCOLOR4FPROC glad_glColor4f = NULL;
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PFNGLCOLOR4FVPROC glad_glColor4fv = NULL;
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PFNGLCOLOR4IPROC glad_glColor4i = NULL;
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PFNGLCOLOR4IVPROC glad_glColor4iv = NULL;
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PFNGLCOLOR4SPROC glad_glColor4s = NULL;
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PFNGLCOLOR4SVPROC glad_glColor4sv = NULL;
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PFNGLCOLOR4UBPROC glad_glColor4ub = NULL;
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PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;
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PFNGLCOLOR4UIPROC glad_glColor4ui = NULL;
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PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;
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PFNGLCOLOR4USPROC glad_glColor4us = NULL;
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PFNGLCOLOR4USVPROC glad_glColor4usv = NULL;
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PFNGLCOLORMASKPROC glad_glColorMask = NULL;
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PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
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PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;
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PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
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PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
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PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
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PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
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PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;
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PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
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PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
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PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
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PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
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PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;
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PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
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PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
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PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
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PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
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PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
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PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
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PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
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PFNGLCULLFACEPROC glad_glCullFace = NULL;
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PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
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PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
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PFNGLDELETELISTSPROC glad_glDeleteLists = NULL;
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PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
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PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
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PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
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PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
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PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
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PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
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PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
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PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
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PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
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PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
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PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
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PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
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PFNGLDISABLEPROC glad_glDisable = NULL;
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PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
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PFNGLDISABLEIPROC glad_glDisablei = NULL;
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PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
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PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
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PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
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PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
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|
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
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PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
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PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
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|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
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|
PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;
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|
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
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PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
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PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;
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PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;
|
|
PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;
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PFNGLENABLEPROC glad_glEnable = NULL;
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PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;
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PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
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PFNGLENABLEIPROC glad_glEnablei = NULL;
|
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PFNGLENDPROC glad_glEnd = NULL;
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|
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
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|
PFNGLENDLISTPROC glad_glEndList = NULL;
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|
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
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PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
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PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;
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PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;
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PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;
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PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;
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PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;
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PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;
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PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;
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PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;
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PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;
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PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;
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|
PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;
|
|
PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;
|
|
PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;
|
|
PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
|
|
PFNGLFINISHPROC glad_glFinish = NULL;
|
|
PFNGLFLUSHPROC glad_glFlush = NULL;
|
|
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
|
|
PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;
|
|
PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;
|
|
PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;
|
|
PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;
|
|
PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;
|
|
PFNGLFOGFPROC glad_glFogf = NULL;
|
|
PFNGLFOGFVPROC glad_glFogfv = NULL;
|
|
PFNGLFOGIPROC glad_glFogi = NULL;
|
|
PFNGLFOGIVPROC glad_glFogiv = NULL;
|
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
|
|
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
|
|
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
|
|
PFNGLFRUSTUMPROC glad_glFrustum = NULL;
|
|
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
|
|
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
|
|
PFNGLGENLISTSPROC glad_glGenLists = NULL;
|
|
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
|
|
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
|
|
PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
|
|
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
|
|
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
|
|
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
|
|
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
|
|
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
|
|
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
|
|
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
|
|
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
|
|
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
|
|
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
|
|
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
|
|
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
|
|
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
|
|
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
|
|
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
|
|
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
|
|
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
|
|
PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;
|
|
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
|
|
PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
|
|
PFNGLGETERRORPROC glad_glGetError = NULL;
|
|
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
|
|
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
|
|
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
|
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
|
|
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
|
|
PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
|
|
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
|
|
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
|
|
PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;
|
|
PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;
|
|
PFNGLGETMAPDVPROC glad_glGetMapdv = NULL;
|
|
PFNGLGETMAPFVPROC glad_glGetMapfv = NULL;
|
|
PFNGLGETMAPIVPROC glad_glGetMapiv = NULL;
|
|
PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;
|
|
PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;
|
|
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
|
|
PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;
|
|
PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;
|
|
PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;
|
|
PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
|
|
PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;
|
|
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
|
|
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
|
|
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
|
|
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
|
|
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
|
|
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
|
|
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
|
|
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
|
|
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
|
|
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
|
|
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
|
|
PFNGLGETSTRINGPROC glad_glGetString = NULL;
|
|
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
|
|
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
|
|
PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;
|
|
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;
|
|
PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;
|
|
PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;
|
|
PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;
|
|
PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
|
|
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
|
|
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
|
|
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
|
|
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
|
|
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
|
|
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
|
|
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
|
|
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
|
|
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
|
|
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
|
|
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
|
|
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
|
|
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
|
|
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
|
|
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
|
|
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
|
|
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
|
|
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
|
|
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
|
|
PFNGLHINTPROC glad_glHint = NULL;
|
|
PFNGLINDEXMASKPROC glad_glIndexMask = NULL;
|
|
PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;
|
|
PFNGLINDEXDPROC glad_glIndexd = NULL;
|
|
PFNGLINDEXDVPROC glad_glIndexdv = NULL;
|
|
PFNGLINDEXFPROC glad_glIndexf = NULL;
|
|
PFNGLINDEXFVPROC glad_glIndexfv = NULL;
|
|
PFNGLINDEXIPROC glad_glIndexi = NULL;
|
|
PFNGLINDEXIVPROC glad_glIndexiv = NULL;
|
|
PFNGLINDEXSPROC glad_glIndexs = NULL;
|
|
PFNGLINDEXSVPROC glad_glIndexsv = NULL;
|
|
PFNGLINDEXUBPROC glad_glIndexub = NULL;
|
|
PFNGLINDEXUBVPROC glad_glIndexubv = NULL;
|
|
PFNGLINITNAMESPROC glad_glInitNames = NULL;
|
|
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;
|
|
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
|
|
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
|
|
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
|
|
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
|
|
PFNGLISLISTPROC glad_glIsList = NULL;
|
|
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
|
|
PFNGLISQUERYPROC glad_glIsQuery = NULL;
|
|
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
|
|
PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
|
|
PFNGLISSHADERPROC glad_glIsShader = NULL;
|
|
PFNGLISSYNCPROC glad_glIsSync = NULL;
|
|
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
|
|
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
|
|
PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;
|
|
PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;
|
|
PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;
|
|
PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;
|
|
PFNGLLIGHTFPROC glad_glLightf = NULL;
|
|
PFNGLLIGHTFVPROC glad_glLightfv = NULL;
|
|
PFNGLLIGHTIPROC glad_glLighti = NULL;
|
|
PFNGLLIGHTIVPROC glad_glLightiv = NULL;
|
|
PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;
|
|
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
|
|
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
|
|
PFNGLLISTBASEPROC glad_glListBase = NULL;
|
|
PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;
|
|
PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;
|
|
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;
|
|
PFNGLLOADNAMEPROC glad_glLoadName = NULL;
|
|
PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;
|
|
PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;
|
|
PFNGLLOGICOPPROC glad_glLogicOp = NULL;
|
|
PFNGLMAP1DPROC glad_glMap1d = NULL;
|
|
PFNGLMAP1FPROC glad_glMap1f = NULL;
|
|
PFNGLMAP2DPROC glad_glMap2d = NULL;
|
|
PFNGLMAP2FPROC glad_glMap2f = NULL;
|
|
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
|
|
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
|
|
PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;
|
|
PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;
|
|
PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;
|
|
PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;
|
|
PFNGLMATERIALFPROC glad_glMaterialf = NULL;
|
|
PFNGLMATERIALFVPROC glad_glMaterialfv = NULL;
|
|
PFNGLMATERIALIPROC glad_glMateriali = NULL;
|
|
PFNGLMATERIALIVPROC glad_glMaterialiv = NULL;
|
|
PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;
|
|
PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;
|
|
PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;
|
|
PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;
|
|
PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;
|
|
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
|
|
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
|
|
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
|
|
PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;
|
|
PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;
|
|
PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;
|
|
PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;
|
|
PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;
|
|
PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;
|
|
PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;
|
|
PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;
|
|
PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;
|
|
PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;
|
|
PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;
|
|
PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;
|
|
PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;
|
|
PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;
|
|
PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;
|
|
PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;
|
|
PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;
|
|
PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;
|
|
PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;
|
|
PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;
|
|
PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;
|
|
PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;
|
|
PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;
|
|
PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;
|
|
PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;
|
|
PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;
|
|
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;
|
|
PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;
|
|
PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;
|
|
PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;
|
|
PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;
|
|
PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;
|
|
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
|
|
PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
|
|
PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
|
|
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
|
|
PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
|
|
PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
|
|
PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
|
|
PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
|
|
PFNGLNEWLISTPROC glad_glNewList = NULL;
|
|
PFNGLNORMAL3BPROC glad_glNormal3b = NULL;
|
|
PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;
|
|
PFNGLNORMAL3DPROC glad_glNormal3d = NULL;
|
|
PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;
|
|
PFNGLNORMAL3FPROC glad_glNormal3f = NULL;
|
|
PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;
|
|
PFNGLNORMAL3IPROC glad_glNormal3i = NULL;
|
|
PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;
|
|
PFNGLNORMAL3SPROC glad_glNormal3s = NULL;
|
|
PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;
|
|
PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
|
|
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
|
|
PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;
|
|
PFNGLORTHOPROC glad_glOrtho = NULL;
|
|
PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;
|
|
PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;
|
|
PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;
|
|
PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;
|
|
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
|
|
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
|
|
PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;
|
|
PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;
|
|
PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;
|
|
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
|
|
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
|
|
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
|
|
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
|
|
PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
|
|
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
|
|
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
|
|
PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;
|
|
PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;
|
|
PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;
|
|
PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
|
|
PFNGLPOPNAMEPROC glad_glPopName = NULL;
|
|
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
|
|
PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;
|
|
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
|
|
PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;
|
|
PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;
|
|
PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;
|
|
PFNGLPUSHNAMEPROC glad_glPushName = NULL;
|
|
PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
|
|
PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;
|
|
PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;
|
|
PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;
|
|
PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;
|
|
PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;
|
|
PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;
|
|
PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;
|
|
PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;
|
|
PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;
|
|
PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;
|
|
PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;
|
|
PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;
|
|
PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;
|
|
PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;
|
|
PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;
|
|
PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;
|
|
PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;
|
|
PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;
|
|
PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;
|
|
PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;
|
|
PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;
|
|
PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;
|
|
PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;
|
|
PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;
|
|
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
|
|
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
|
|
PFNGLRECTDPROC glad_glRectd = NULL;
|
|
PFNGLRECTDVPROC glad_glRectdv = NULL;
|
|
PFNGLRECTFPROC glad_glRectf = NULL;
|
|
PFNGLRECTFVPROC glad_glRectfv = NULL;
|
|
PFNGLRECTIPROC glad_glRecti = NULL;
|
|
PFNGLRECTIVPROC glad_glRectiv = NULL;
|
|
PFNGLRECTSPROC glad_glRects = NULL;
|
|
PFNGLRECTSVPROC glad_glRectsv = NULL;
|
|
PFNGLRENDERMODEPROC glad_glRenderMode = NULL;
|
|
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
|
|
PFNGLROTATEDPROC glad_glRotated = NULL;
|
|
PFNGLROTATEFPROC glad_glRotatef = NULL;
|
|
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
|
|
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
|
|
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
|
|
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
|
|
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
|
|
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
|
|
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
|
|
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
|
|
PFNGLSCALEDPROC glad_glScaled = NULL;
|
|
PFNGLSCALEFPROC glad_glScalef = NULL;
|
|
PFNGLSCISSORPROC glad_glScissor = NULL;
|
|
PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;
|
|
PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;
|
|
PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;
|
|
PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;
|
|
PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;
|
|
PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;
|
|
PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;
|
|
PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;
|
|
PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;
|
|
PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;
|
|
PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;
|
|
PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;
|
|
PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;
|
|
PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;
|
|
PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;
|
|
PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;
|
|
PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
|
|
PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
|
|
PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;
|
|
PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;
|
|
PFNGLSHADEMODELPROC glad_glShadeModel = NULL;
|
|
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
|
|
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
|
|
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
|
|
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
|
|
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
|
|
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
|
|
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
|
|
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
|
|
PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;
|
|
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;
|
|
PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;
|
|
PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;
|
|
PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;
|
|
PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;
|
|
PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;
|
|
PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;
|
|
PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;
|
|
PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;
|
|
PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;
|
|
PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;
|
|
PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;
|
|
PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;
|
|
PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;
|
|
PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;
|
|
PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;
|
|
PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;
|
|
PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;
|
|
PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;
|
|
PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;
|
|
PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;
|
|
PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;
|
|
PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;
|
|
PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;
|
|
PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;
|
|
PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;
|
|
PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;
|
|
PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;
|
|
PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;
|
|
PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;
|
|
PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;
|
|
PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
|
|
PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
|
|
PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
|
|
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
|
|
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
|
|
PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
|
|
PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
|
|
PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
|
|
PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;
|
|
PFNGLTEXENVFPROC glad_glTexEnvf = NULL;
|
|
PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;
|
|
PFNGLTEXENVIPROC glad_glTexEnvi = NULL;
|
|
PFNGLTEXENVIVPROC glad_glTexEnviv = NULL;
|
|
PFNGLTEXGENDPROC glad_glTexGend = NULL;
|
|
PFNGLTEXGENDVPROC glad_glTexGendv = NULL;
|
|
PFNGLTEXGENFPROC glad_glTexGenf = NULL;
|
|
PFNGLTEXGENFVPROC glad_glTexGenfv = NULL;
|
|
PFNGLTEXGENIPROC glad_glTexGeni = NULL;
|
|
PFNGLTEXGENIVPROC glad_glTexGeniv = NULL;
|
|
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
|
|
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
|
|
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
|
|
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
|
|
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
|
|
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
|
|
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
|
|
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
|
|
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
|
|
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
|
|
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
|
|
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
|
|
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
|
|
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
|
|
PFNGLTRANSLATEDPROC glad_glTranslated = NULL;
|
|
PFNGLTRANSLATEFPROC glad_glTranslatef = NULL;
|
|
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
|
|
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
|
|
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
|
|
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
|
|
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
|
|
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
|
|
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
|
|
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
|
|
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
|
|
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
|
|
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
|
|
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
|
|
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
|
|
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
|
|
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
|
|
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
|
|
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
|
|
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
|
|
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
|
|
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
|
|
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
|
|
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
|
|
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
|
|
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
|
|
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
|
|
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
|
|
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
|
|
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
|
|
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
|
|
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
|
|
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
|
|
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
|
|
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
|
|
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
|
|
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
|
|
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
|
|
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
|
|
PFNGLVERTEX2DPROC glad_glVertex2d = NULL;
|
|
PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;
|
|
PFNGLVERTEX2FPROC glad_glVertex2f = NULL;
|
|
PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;
|
|
PFNGLVERTEX2IPROC glad_glVertex2i = NULL;
|
|
PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;
|
|
PFNGLVERTEX2SPROC glad_glVertex2s = NULL;
|
|
PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;
|
|
PFNGLVERTEX3DPROC glad_glVertex3d = NULL;
|
|
PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;
|
|
PFNGLVERTEX3FPROC glad_glVertex3f = NULL;
|
|
PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;
|
|
PFNGLVERTEX3IPROC glad_glVertex3i = NULL;
|
|
PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;
|
|
PFNGLVERTEX3SPROC glad_glVertex3s = NULL;
|
|
PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;
|
|
PFNGLVERTEX4DPROC glad_glVertex4d = NULL;
|
|
PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;
|
|
PFNGLVERTEX4FPROC glad_glVertex4f = NULL;
|
|
PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;
|
|
PFNGLVERTEX4IPROC glad_glVertex4i = NULL;
|
|
PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;
|
|
PFNGLVERTEX4SPROC glad_glVertex4s = NULL;
|
|
PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;
|
|
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
|
|
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
|
|
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
|
|
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
|
|
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
|
|
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
|
|
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
|
|
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
|
|
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
|
|
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
|
|
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
|
|
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
|
|
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
|
|
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
|
|
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
|
|
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
|
|
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
|
|
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
|
|
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
|
|
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
|
|
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
|
|
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
|
|
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
|
|
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
|
|
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
|
|
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
|
|
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
|
|
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
|
|
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
|
|
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
|
|
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
|
|
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
|
|
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
|
|
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
|
|
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
|
|
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
|
|
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
|
|
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
|
|
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
|
|
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
|
|
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
|
|
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
|
|
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
|
|
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
|
|
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
|
|
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
|
|
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
|
|
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
|
|
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
|
|
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
|
|
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
|
|
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
|
|
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
|
|
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
|
|
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
|
|
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
|
|
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
|
|
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
|
|
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
|
|
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
|
|
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
|
|
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
|
|
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
|
|
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
|
|
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
|
|
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
|
|
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
|
|
PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
|
|
PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
|
|
PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
|
|
PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
|
|
PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
|
|
PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
|
|
PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;
|
|
PFNGLVIEWPORTPROC glad_glViewport = NULL;
|
|
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
|
|
PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;
|
|
PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;
|
|
PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;
|
|
PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;
|
|
PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;
|
|
PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;
|
|
PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;
|
|
PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;
|
|
PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;
|
|
PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;
|
|
PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;
|
|
PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;
|
|
PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;
|
|
PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;
|
|
PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
|
|
PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
|
|
static void load_GL_VERSION_1_0( GLADloadproc load ) {
|
|
if ( !GLAD_GL_VERSION_1_0 ) return;
|
|
glad_glCullFace = (PFNGLCULLFACEPROC)load( "glCullFace" );
|
|
glad_glFrontFace = (PFNGLFRONTFACEPROC)load( "glFrontFace" );
|
|
glad_glHint = (PFNGLHINTPROC)load( "glHint" );
|
|
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load( "glLineWidth" );
|
|
glad_glPointSize = (PFNGLPOINTSIZEPROC)load( "glPointSize" );
|
|
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load( "glPolygonMode" );
|
|
glad_glScissor = (PFNGLSCISSORPROC)load( "glScissor" );
|
|
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load( "glTexParameterf" );
|
|
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load( "glTexParameterfv" );
|
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load( "glTexParameteri" );
|
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load( "glTexParameteriv" );
|
|
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load( "glTexImage1D" );
|
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load( "glTexImage2D" );
|
|
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load( "glDrawBuffer" );
|
|
glad_glClear = (PFNGLCLEARPROC)load( "glClear" );
|
|
glad_glClearColor = (PFNGLCLEARCOLORPROC)load( "glClearColor" );
|
|
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load( "glClearStencil" );
|
|
glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load( "glClearDepth" );
|
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load( "glStencilMask" );
|
|
glad_glColorMask = (PFNGLCOLORMASKPROC)load( "glColorMask" );
|
|
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load( "glDepthMask" );
|
|
glad_glDisable = (PFNGLDISABLEPROC)load( "glDisable" );
|
|
glad_glEnable = (PFNGLENABLEPROC)load( "glEnable" );
|
|
glad_glFinish = (PFNGLFINISHPROC)load( "glFinish" );
|
|
glad_glFlush = (PFNGLFLUSHPROC)load( "glFlush" );
|
|
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load( "glBlendFunc" );
|
|
glad_glLogicOp = (PFNGLLOGICOPPROC)load( "glLogicOp" );
|
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load( "glStencilFunc" );
|
|
glad_glStencilOp = (PFNGLSTENCILOPPROC)load( "glStencilOp" );
|
|
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load( "glDepthFunc" );
|
|
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load( "glPixelStoref" );
|
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load( "glPixelStorei" );
|
|
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load( "glReadBuffer" );
|
|
glad_glReadPixels = (PFNGLREADPIXELSPROC)load( "glReadPixels" );
|
|
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load( "glGetBooleanv" );
|
|
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load( "glGetDoublev" );
|
|
glad_glGetError = (PFNGLGETERRORPROC)load( "glGetError" );
|
|
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load( "glGetFloatv" );
|
|
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load( "glGetIntegerv" );
|
|
glad_glGetString = (PFNGLGETSTRINGPROC)load( "glGetString" );
|
|
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load( "glGetTexImage" );
|
|
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load( "glGetTexParameterfv" );
|
|
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load( "glGetTexParameteriv" );
|
|
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load( "glGetTexLevelParameterfv" );
|
|
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load( "glGetTexLevelParameteriv" );
|
|
glad_glIsEnabled = (PFNGLISENABLEDPROC)load( "glIsEnabled" );
|
|
glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load( "glDepthRange" );
|
|
glad_glViewport = (PFNGLVIEWPORTPROC)load( "glViewport" );
|
|
glad_glNewList = (PFNGLNEWLISTPROC)load( "glNewList" );
|
|
glad_glEndList = (PFNGLENDLISTPROC)load( "glEndList" );
|
|
glad_glCallList = (PFNGLCALLLISTPROC)load( "glCallList" );
|
|
glad_glCallLists = (PFNGLCALLLISTSPROC)load( "glCallLists" );
|
|
glad_glDeleteLists = (PFNGLDELETELISTSPROC)load( "glDeleteLists" );
|
|
glad_glGenLists = (PFNGLGENLISTSPROC)load( "glGenLists" );
|
|
glad_glListBase = (PFNGLLISTBASEPROC)load( "glListBase" );
|
|
glad_glBegin = (PFNGLBEGINPROC)load( "glBegin" );
|
|
glad_glBitmap = (PFNGLBITMAPPROC)load( "glBitmap" );
|
|
glad_glColor3b = (PFNGLCOLOR3BPROC)load( "glColor3b" );
|
|
glad_glColor3bv = (PFNGLCOLOR3BVPROC)load( "glColor3bv" );
|
|
glad_glColor3d = (PFNGLCOLOR3DPROC)load( "glColor3d" );
|
|
glad_glColor3dv = (PFNGLCOLOR3DVPROC)load( "glColor3dv" );
|
|
glad_glColor3f = (PFNGLCOLOR3FPROC)load( "glColor3f" );
|
|
glad_glColor3fv = (PFNGLCOLOR3FVPROC)load( "glColor3fv" );
|
|
glad_glColor3i = (PFNGLCOLOR3IPROC)load( "glColor3i" );
|
|
glad_glColor3iv = (PFNGLCOLOR3IVPROC)load( "glColor3iv" );
|
|
glad_glColor3s = (PFNGLCOLOR3SPROC)load( "glColor3s" );
|
|
glad_glColor3sv = (PFNGLCOLOR3SVPROC)load( "glColor3sv" );
|
|
glad_glColor3ub = (PFNGLCOLOR3UBPROC)load( "glColor3ub" );
|
|
glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load( "glColor3ubv" );
|
|
glad_glColor3ui = (PFNGLCOLOR3UIPROC)load( "glColor3ui" );
|
|
glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load( "glColor3uiv" );
|
|
glad_glColor3us = (PFNGLCOLOR3USPROC)load( "glColor3us" );
|
|
glad_glColor3usv = (PFNGLCOLOR3USVPROC)load( "glColor3usv" );
|
|
glad_glColor4b = (PFNGLCOLOR4BPROC)load( "glColor4b" );
|
|
glad_glColor4bv = (PFNGLCOLOR4BVPROC)load( "glColor4bv" );
|
|
glad_glColor4d = (PFNGLCOLOR4DPROC)load( "glColor4d" );
|
|
glad_glColor4dv = (PFNGLCOLOR4DVPROC)load( "glColor4dv" );
|
|
glad_glColor4f = (PFNGLCOLOR4FPROC)load( "glColor4f" );
|
|
glad_glColor4fv = (PFNGLCOLOR4FVPROC)load( "glColor4fv" );
|
|
glad_glColor4i = (PFNGLCOLOR4IPROC)load( "glColor4i" );
|
|
glad_glColor4iv = (PFNGLCOLOR4IVPROC)load( "glColor4iv" );
|
|
glad_glColor4s = (PFNGLCOLOR4SPROC)load( "glColor4s" );
|
|
glad_glColor4sv = (PFNGLCOLOR4SVPROC)load( "glColor4sv" );
|
|
glad_glColor4ub = (PFNGLCOLOR4UBPROC)load( "glColor4ub" );
|
|
glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load( "glColor4ubv" );
|
|
glad_glColor4ui = (PFNGLCOLOR4UIPROC)load( "glColor4ui" );
|
|
glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load( "glColor4uiv" );
|
|
glad_glColor4us = (PFNGLCOLOR4USPROC)load( "glColor4us" );
|
|
glad_glColor4usv = (PFNGLCOLOR4USVPROC)load( "glColor4usv" );
|
|
glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load( "glEdgeFlag" );
|
|
glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load( "glEdgeFlagv" );
|
|
glad_glEnd = (PFNGLENDPROC)load( "glEnd" );
|
|
glad_glIndexd = (PFNGLINDEXDPROC)load( "glIndexd" );
|
|
glad_glIndexdv = (PFNGLINDEXDVPROC)load( "glIndexdv" );
|
|
glad_glIndexf = (PFNGLINDEXFPROC)load( "glIndexf" );
|
|
glad_glIndexfv = (PFNGLINDEXFVPROC)load( "glIndexfv" );
|
|
glad_glIndexi = (PFNGLINDEXIPROC)load( "glIndexi" );
|
|
glad_glIndexiv = (PFNGLINDEXIVPROC)load( "glIndexiv" );
|
|
glad_glIndexs = (PFNGLINDEXSPROC)load( "glIndexs" );
|
|
glad_glIndexsv = (PFNGLINDEXSVPROC)load( "glIndexsv" );
|
|
glad_glNormal3b = (PFNGLNORMAL3BPROC)load( "glNormal3b" );
|
|
glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load( "glNormal3bv" );
|
|
glad_glNormal3d = (PFNGLNORMAL3DPROC)load( "glNormal3d" );
|
|
glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load( "glNormal3dv" );
|
|
glad_glNormal3f = (PFNGLNORMAL3FPROC)load( "glNormal3f" );
|
|
glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load( "glNormal3fv" );
|
|
glad_glNormal3i = (PFNGLNORMAL3IPROC)load( "glNormal3i" );
|
|
glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load( "glNormal3iv" );
|
|
glad_glNormal3s = (PFNGLNORMAL3SPROC)load( "glNormal3s" );
|
|
glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load( "glNormal3sv" );
|
|
glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load( "glRasterPos2d" );
|
|
glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load( "glRasterPos2dv" );
|
|
glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load( "glRasterPos2f" );
|
|
glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load( "glRasterPos2fv" );
|
|
glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load( "glRasterPos2i" );
|
|
glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load( "glRasterPos2iv" );
|
|
glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load( "glRasterPos2s" );
|
|
glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load( "glRasterPos2sv" );
|
|
glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load( "glRasterPos3d" );
|
|
glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load( "glRasterPos3dv" );
|
|
glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load( "glRasterPos3f" );
|
|
glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load( "glRasterPos3fv" );
|
|
glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load( "glRasterPos3i" );
|
|
glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load( "glRasterPos3iv" );
|
|
glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load( "glRasterPos3s" );
|
|
glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load( "glRasterPos3sv" );
|
|
glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load( "glRasterPos4d" );
|
|
glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load( "glRasterPos4dv" );
|
|
glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load( "glRasterPos4f" );
|
|
glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load( "glRasterPos4fv" );
|
|
glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load( "glRasterPos4i" );
|
|
glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load( "glRasterPos4iv" );
|
|
glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load( "glRasterPos4s" );
|
|
glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load( "glRasterPos4sv" );
|
|
glad_glRectd = (PFNGLRECTDPROC)load( "glRectd" );
|
|
glad_glRectdv = (PFNGLRECTDVPROC)load( "glRectdv" );
|
|
glad_glRectf = (PFNGLRECTFPROC)load( "glRectf" );
|
|
glad_glRectfv = (PFNGLRECTFVPROC)load( "glRectfv" );
|
|
glad_glRecti = (PFNGLRECTIPROC)load( "glRecti" );
|
|
glad_glRectiv = (PFNGLRECTIVPROC)load( "glRectiv" );
|
|
glad_glRects = (PFNGLRECTSPROC)load( "glRects" );
|
|
glad_glRectsv = (PFNGLRECTSVPROC)load( "glRectsv" );
|
|
glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load( "glTexCoord1d" );
|
|
glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load( "glTexCoord1dv" );
|
|
glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load( "glTexCoord1f" );
|
|
glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load( "glTexCoord1fv" );
|
|
glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load( "glTexCoord1i" );
|
|
glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load( "glTexCoord1iv" );
|
|
glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load( "glTexCoord1s" );
|
|
glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load( "glTexCoord1sv" );
|
|
glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load( "glTexCoord2d" );
|
|
glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load( "glTexCoord2dv" );
|
|
glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load( "glTexCoord2f" );
|
|
glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load( "glTexCoord2fv" );
|
|
glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load( "glTexCoord2i" );
|
|
glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load( "glTexCoord2iv" );
|
|
glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load( "glTexCoord2s" );
|
|
glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load( "glTexCoord2sv" );
|
|
glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load( "glTexCoord3d" );
|
|
glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load( "glTexCoord3dv" );
|
|
glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load( "glTexCoord3f" );
|
|
glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load( "glTexCoord3fv" );
|
|
glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load( "glTexCoord3i" );
|
|
glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load( "glTexCoord3iv" );
|
|
glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load( "glTexCoord3s" );
|
|
glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load( "glTexCoord3sv" );
|
|
glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load( "glTexCoord4d" );
|
|
glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load( "glTexCoord4dv" );
|
|
glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load( "glTexCoord4f" );
|
|
glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load( "glTexCoord4fv" );
|
|
glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load( "glTexCoord4i" );
|
|
glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load( "glTexCoord4iv" );
|
|
glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load( "glTexCoord4s" );
|
|
glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load( "glTexCoord4sv" );
|
|
glad_glVertex2d = (PFNGLVERTEX2DPROC)load( "glVertex2d" );
|
|
glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load( "glVertex2dv" );
|
|
glad_glVertex2f = (PFNGLVERTEX2FPROC)load( "glVertex2f" );
|
|
glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load( "glVertex2fv" );
|
|
glad_glVertex2i = (PFNGLVERTEX2IPROC)load( "glVertex2i" );
|
|
glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load( "glVertex2iv" );
|
|
glad_glVertex2s = (PFNGLVERTEX2SPROC)load( "glVertex2s" );
|
|
glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load( "glVertex2sv" );
|
|
glad_glVertex3d = (PFNGLVERTEX3DPROC)load( "glVertex3d" );
|
|
glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load( "glVertex3dv" );
|
|
glad_glVertex3f = (PFNGLVERTEX3FPROC)load( "glVertex3f" );
|
|
glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load( "glVertex3fv" );
|
|
glad_glVertex3i = (PFNGLVERTEX3IPROC)load( "glVertex3i" );
|
|
glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load( "glVertex3iv" );
|
|
glad_glVertex3s = (PFNGLVERTEX3SPROC)load( "glVertex3s" );
|
|
glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load( "glVertex3sv" );
|
|
glad_glVertex4d = (PFNGLVERTEX4DPROC)load( "glVertex4d" );
|
|
glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load( "glVertex4dv" );
|
|
glad_glVertex4f = (PFNGLVERTEX4FPROC)load( "glVertex4f" );
|
|
glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load( "glVertex4fv" );
|
|
glad_glVertex4i = (PFNGLVERTEX4IPROC)load( "glVertex4i" );
|
|
glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load( "glVertex4iv" );
|
|
glad_glVertex4s = (PFNGLVERTEX4SPROC)load( "glVertex4s" );
|
|
glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load( "glVertex4sv" );
|
|
glad_glClipPlane = (PFNGLCLIPPLANEPROC)load( "glClipPlane" );
|
|
glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load( "glColorMaterial" );
|
|
glad_glFogf = (PFNGLFOGFPROC)load( "glFogf" );
|
|
glad_glFogfv = (PFNGLFOGFVPROC)load( "glFogfv" );
|
|
glad_glFogi = (PFNGLFOGIPROC)load( "glFogi" );
|
|
glad_glFogiv = (PFNGLFOGIVPROC)load( "glFogiv" );
|
|
glad_glLightf = (PFNGLLIGHTFPROC)load( "glLightf" );
|
|
glad_glLightfv = (PFNGLLIGHTFVPROC)load( "glLightfv" );
|
|
glad_glLighti = (PFNGLLIGHTIPROC)load( "glLighti" );
|
|
glad_glLightiv = (PFNGLLIGHTIVPROC)load( "glLightiv" );
|
|
glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load( "glLightModelf" );
|
|
glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load( "glLightModelfv" );
|
|
glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load( "glLightModeli" );
|
|
glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load( "glLightModeliv" );
|
|
glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load( "glLineStipple" );
|
|
glad_glMaterialf = (PFNGLMATERIALFPROC)load( "glMaterialf" );
|
|
glad_glMaterialfv = (PFNGLMATERIALFVPROC)load( "glMaterialfv" );
|
|
glad_glMateriali = (PFNGLMATERIALIPROC)load( "glMateriali" );
|
|
glad_glMaterialiv = (PFNGLMATERIALIVPROC)load( "glMaterialiv" );
|
|
glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load( "glPolygonStipple" );
|
|
glad_glShadeModel = (PFNGLSHADEMODELPROC)load( "glShadeModel" );
|
|
glad_glTexEnvf = (PFNGLTEXENVFPROC)load( "glTexEnvf" );
|
|
glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load( "glTexEnvfv" );
|
|
glad_glTexEnvi = (PFNGLTEXENVIPROC)load( "glTexEnvi" );
|
|
glad_glTexEnviv = (PFNGLTEXENVIVPROC)load( "glTexEnviv" );
|
|
glad_glTexGend = (PFNGLTEXGENDPROC)load( "glTexGend" );
|
|
glad_glTexGendv = (PFNGLTEXGENDVPROC)load( "glTexGendv" );
|
|
glad_glTexGenf = (PFNGLTEXGENFPROC)load( "glTexGenf" );
|
|
glad_glTexGenfv = (PFNGLTEXGENFVPROC)load( "glTexGenfv" );
|
|
glad_glTexGeni = (PFNGLTEXGENIPROC)load( "glTexGeni" );
|
|
glad_glTexGeniv = (PFNGLTEXGENIVPROC)load( "glTexGeniv" );
|
|
glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load( "glFeedbackBuffer" );
|
|
glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load( "glSelectBuffer" );
|
|
glad_glRenderMode = (PFNGLRENDERMODEPROC)load( "glRenderMode" );
|
|
glad_glInitNames = (PFNGLINITNAMESPROC)load( "glInitNames" );
|
|
glad_glLoadName = (PFNGLLOADNAMEPROC)load( "glLoadName" );
|
|
glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load( "glPassThrough" );
|
|
glad_glPopName = (PFNGLPOPNAMEPROC)load( "glPopName" );
|
|
glad_glPushName = (PFNGLPUSHNAMEPROC)load( "glPushName" );
|
|
glad_glClearAccum = (PFNGLCLEARACCUMPROC)load( "glClearAccum" );
|
|
glad_glClearIndex = (PFNGLCLEARINDEXPROC)load( "glClearIndex" );
|
|
glad_glIndexMask = (PFNGLINDEXMASKPROC)load( "glIndexMask" );
|
|
glad_glAccum = (PFNGLACCUMPROC)load( "glAccum" );
|
|
glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load( "glPopAttrib" );
|
|
glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load( "glPushAttrib" );
|
|
glad_glMap1d = (PFNGLMAP1DPROC)load( "glMap1d" );
|
|
glad_glMap1f = (PFNGLMAP1FPROC)load( "glMap1f" );
|
|
glad_glMap2d = (PFNGLMAP2DPROC)load( "glMap2d" );
|
|
glad_glMap2f = (PFNGLMAP2FPROC)load( "glMap2f" );
|
|
glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load( "glMapGrid1d" );
|
|
glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load( "glMapGrid1f" );
|
|
glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load( "glMapGrid2d" );
|
|
glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load( "glMapGrid2f" );
|
|
glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load( "glEvalCoord1d" );
|
|
glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load( "glEvalCoord1dv" );
|
|
glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load( "glEvalCoord1f" );
|
|
glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load( "glEvalCoord1fv" );
|
|
glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load( "glEvalCoord2d" );
|
|
glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load( "glEvalCoord2dv" );
|
|
glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load( "glEvalCoord2f" );
|
|
glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load( "glEvalCoord2fv" );
|
|
glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load( "glEvalMesh1" );
|
|
glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load( "glEvalPoint1" );
|
|
glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load( "glEvalMesh2" );
|
|
glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load( "glEvalPoint2" );
|
|
glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load( "glAlphaFunc" );
|
|
glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load( "glPixelZoom" );
|
|
glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load( "glPixelTransferf" );
|
|
glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load( "glPixelTransferi" );
|
|
glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load( "glPixelMapfv" );
|
|
glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load( "glPixelMapuiv" );
|
|
glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load( "glPixelMapusv" );
|
|
glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load( "glCopyPixels" );
|
|
glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load( "glDrawPixels" );
|
|
glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load( "glGetClipPlane" );
|
|
glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load( "glGetLightfv" );
|
|
glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load( "glGetLightiv" );
|
|
glad_glGetMapdv = (PFNGLGETMAPDVPROC)load( "glGetMapdv" );
|
|
glad_glGetMapfv = (PFNGLGETMAPFVPROC)load( "glGetMapfv" );
|
|
glad_glGetMapiv = (PFNGLGETMAPIVPROC)load( "glGetMapiv" );
|
|
glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load( "glGetMaterialfv" );
|
|
glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load( "glGetMaterialiv" );
|
|
glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load( "glGetPixelMapfv" );
|
|
glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load( "glGetPixelMapuiv" );
|
|
glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load( "glGetPixelMapusv" );
|
|
glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load( "glGetPolygonStipple" );
|
|
glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load( "glGetTexEnvfv" );
|
|
glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load( "glGetTexEnviv" );
|
|
glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load( "glGetTexGendv" );
|
|
glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load( "glGetTexGenfv" );
|
|
glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load( "glGetTexGeniv" );
|
|
glad_glIsList = (PFNGLISLISTPROC)load( "glIsList" );
|
|
glad_glFrustum = (PFNGLFRUSTUMPROC)load( "glFrustum" );
|
|
glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load( "glLoadIdentity" );
|
|
glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load( "glLoadMatrixf" );
|
|
glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load( "glLoadMatrixd" );
|
|
glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load( "glMatrixMode" );
|
|
glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load( "glMultMatrixf" );
|
|
glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load( "glMultMatrixd" );
|
|
glad_glOrtho = (PFNGLORTHOPROC)load( "glOrtho" );
|
|
glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load( "glPopMatrix" );
|
|
glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load( "glPushMatrix" );
|
|
glad_glRotated = (PFNGLROTATEDPROC)load( "glRotated" );
|
|
glad_glRotatef = (PFNGLROTATEFPROC)load( "glRotatef" );
|
|
glad_glScaled = (PFNGLSCALEDPROC)load( "glScaled" );
|
|
glad_glScalef = (PFNGLSCALEFPROC)load( "glScalef" );
|
|
glad_glTranslated = (PFNGLTRANSLATEDPROC)load( "glTranslated" );
|
|
glad_glTranslatef = (PFNGLTRANSLATEFPROC)load( "glTranslatef" );
|
|
}
|
|
static void load_GL_VERSION_1_1( GLADloadproc load ) {
|
|
if ( !GLAD_GL_VERSION_1_1 ) return;
|
|
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load( "glDrawArrays" );
|
|
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load( "glDrawElements" );
|
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load( "glGetPointerv" );
|
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load( "glPolygonOffset" );
|
|
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load( "glCopyTexImage1D" );
|
|
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load( "glCopyTexImage2D" );
|
|
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load( "glCopyTexSubImage1D" );
|
|
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load( "glCopyTexSubImage2D" );
|
|
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load( "glTexSubImage1D" );
|
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load( "glTexSubImage2D" );
|
|
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load( "glBindTexture" );
|
|
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load( "glDeleteTextures" );
|
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load( "glGenTextures" );
|
|
glad_glIsTexture = (PFNGLISTEXTUREPROC)load( "glIsTexture" );
|
|
glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load( "glArrayElement" );
|
|
glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load( "glColorPointer" );
|
|
glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load( "glDisableClientState" );
|
|
glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load( "glEdgeFlagPointer" );
|
|
glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load( "glEnableClientState" );
|
|
glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load( "glIndexPointer" );
|
|
glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load( "glInterleavedArrays" );
|
|
glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load( "glNormalPointer" );
|
|
glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load( "glTexCoordPointer" );
|
|
glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load( "glVertexPointer" );
|
|
glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load( "glAreTexturesResident" );
|
|
glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load( "glPrioritizeTextures" );
|
|
glad_glIndexub = (PFNGLINDEXUBPROC)load( "glIndexub" );
|
|
glad_glIndexubv = (PFNGLINDEXUBVPROC)load( "glIndexubv" );
|
|
glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load( "glPopClientAttrib" );
|
|
glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load( "glPushClientAttrib" );
|
|
}
|
|
static void load_GL_VERSION_1_2( GLADloadproc load ) {
|
|
if ( !GLAD_GL_VERSION_1_2 ) return;
|
|
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load( "glDrawRangeElements" );
|
|
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load( "glTexImage3D" );
|
|
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load( "glTexSubImage3D" );
|
|
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load( "glCopyTexSubImage3D" );
|
|
}
|
|
static void load_GL_VERSION_1_3( GLADloadproc load ) {
|
|
if ( !GLAD_GL_VERSION_1_3 ) return;
|
|
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load( "glActiveTexture" );
|
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load( "glSampleCoverage" );
|
|
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load( "glCompressedTexImage3D" );
|
|
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load( "glCompressedTexImage2D" );
|
|
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load( "glCompressedTexImage1D" );
|
|
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load( "glCompressedTexSubImage3D" );
|
|
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load( "glCompressedTexSubImage2D" );
|
|
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load( "glCompressedTexSubImage1D" );
|
|
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load( "glGetCompressedTexImage" );
|
|
glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load( "glClientActiveTexture" );
|
|
glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load( "glMultiTexCoord1d" );
|
|
glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load( "glMultiTexCoord1dv" );
|
|
glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load( "glMultiTexCoord1f" );
|
|
glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load( "glMultiTexCoord1fv" );
|
|
glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load( "glMultiTexCoord1i" );
|
|
glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load( "glMultiTexCoord1iv" );
|
|
glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load( "glMultiTexCoord1s" );
|
|
glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load( "glMultiTexCoord1sv" );
|
|
glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load( "glMultiTexCoord2d" );
|
|
glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load( "glMultiTexCoord2dv" );
|
|
glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load( "glMultiTexCoord2f" );
|
|
glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load( "glMultiTexCoord2fv" );
|
|
glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load( "glMultiTexCoord2i" );
|
|
glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load( "glMultiTexCoord2iv" );
|
|
glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load( "glMultiTexCoord2s" );
|
|
glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load( "glMultiTexCoord2sv" );
|
|
glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load( "glMultiTexCoord3d" );
|
|
glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load( "glMultiTexCoord3dv" );
|
|
glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load( "glMultiTexCoord3f" );
|
|
glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load( "glMultiTexCoord3fv" );
|
|
glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load( "glMultiTexCoord3i" );
|
|
glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load( "glMultiTexCoord3iv" );
|
|
glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load( "glMultiTexCoord3s" );
|
|
glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load( "glMultiTexCoord3sv" );
|
|
glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load( "glMultiTexCoord4d" );
|
|
glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load( "glMultiTexCoord4dv" );
|
|
glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load( "glMultiTexCoord4f" );
|
|
glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load( "glMultiTexCoord4fv" );
|
|
glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load( "glMultiTexCoord4i" );
|
|
glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load( "glMultiTexCoord4iv" );
|
|
glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load( "glMultiTexCoord4s" );
|
|
glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load( "glMultiTexCoord4sv" );
|
|
glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load( "glLoadTransposeMatrixf" );
|
|
glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load( "glLoadTransposeMatrixd" );
|
|
glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load( "glMultTransposeMatrixf" );
|
|
glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load( "glMultTransposeMatrixd" );
|
|
}
|
|
static void load_GL_VERSION_1_4( GLADloadproc load ) {
|
|
if ( !GLAD_GL_VERSION_1_4 ) return;
|
|
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load( "glBlendFuncSeparate" );
|
|
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load( "glMultiDrawArrays" );
|
|
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load( "glMultiDrawElements" );
|
|
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load( "glPointParameterf" );
|
|
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load( "glPointParameterfv" );
|
|
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load( "glPointParameteri" );
|
|
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load( "glPointParameteriv" );
|
|
glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load( "glFogCoordf" );
|
|
glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load( "glFogCoordfv" );
|
|
glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load( "glFogCoordd" );
|
|
glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load( "glFogCoorddv" );
|
|
glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load( "glFogCoordPointer" );
|
|
glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load( "glSecondaryColor3b" );
|
|
glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load( "glSecondaryColor3bv" );
|
|
glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load( "glSecondaryColor3d" );
|
|
glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load( "glSecondaryColor3dv" );
|
|
glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load( "glSecondaryColor3f" );
|
|
glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load( "glSecondaryColor3fv" );
|
|
glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load( "glSecondaryColor3i" );
|
|
glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load( "glSecondaryColor3iv" );
|
|
glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load( "glSecondaryColor3s" );
|
|
glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load( "glSecondaryColor3sv" );
|
|
glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load( "glSecondaryColor3ub" );
|
|
glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load( "glSecondaryColor3ubv" );
|
|
glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load( "glSecondaryColor3ui" );
|
|
glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load( "glSecondaryColor3uiv" );
|
|
glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load( "glSecondaryColor3us" );
|
|
glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load( "glSecondaryColor3usv" );
|
|
glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load( "glSecondaryColorPointer" );
|
|
glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load( "glWindowPos2d" );
|
|
glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load( "glWindowPos2dv" );
|
|
glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load( "glWindowPos2f" );
|
|
glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load( "glWindowPos2fv" );
|
|
glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load( "glWindowPos2i" );
|
|
glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load( "glWindowPos2iv" );
|
|
glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load( "glWindowPos2s" );
|
|
glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load( "glWindowPos2sv" );
|
|
glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load( "glWindowPos3d" );
|
|
glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load( "glWindowPos3dv" );
|
|
glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load( "glWindowPos3f" );
|
|
glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load( "glWindowPos3fv" );
|
|
glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load( "glWindowPos3i" );
|
|
glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load( "glWindowPos3iv" );
|
|
glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load( "glWindowPos3s" );
|
|
glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load( "glWindowPos3sv" );
|
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load( "glBlendColor" );
|
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load( "glBlendEquation" );
|
|
}
|
|
static void load_GL_VERSION_1_5( GLADloadproc load ) {
|
|
if ( !GLAD_GL_VERSION_1_5 ) return;
|
|
glad_glGenQueries = (PFNGLGENQUERIESPROC)load( "glGenQueries" );
|
|
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load( "glDeleteQueries" );
|
|
glad_glIsQuery = (PFNGLISQUERYPROC)load( "glIsQuery" );
|
|
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load( "glBeginQuery" );
|
|
glad_glEndQuery = (PFNGLENDQUERYPROC)load( "glEndQuery" );
|
|
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load( "glGetQueryiv" );
|
|
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load( "glGetQueryObjectiv" );
|
|
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load( "glGetQueryObjectuiv" );
|
|
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load( "glBindBuffer" );
|
|
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load( "glDeleteBuffers" );
|
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load( "glGenBuffers" );
|
|
glad_glIsBuffer = (PFNGLISBUFFERPROC)load( "glIsBuffer" );
|
|
glad_glBufferData = (PFNGLBUFFERDATAPROC)load( "glBufferData" );
|
|
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load( "glBufferSubData" );
|
|
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load( "glGetBufferSubData" );
|
|
glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load( "glMapBuffer" );
|
|
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load( "glUnmapBuffer" );
|
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load( "glGetBufferParameteriv" );
|
|
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load( "glGetBufferPointerv" );
|
|
}
|
|
static void load_GL_VERSION_2_0( GLADloadproc load ) {
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if ( !GLAD_GL_VERSION_2_0 ) return;
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glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load( "glBlendEquationSeparate" );
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glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load( "glDrawBuffers" );
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glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load( "glStencilOpSeparate" );
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glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load( "glStencilFuncSeparate" );
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glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load( "glStencilMaskSeparate" );
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glad_glAttachShader = (PFNGLATTACHSHADERPROC)load( "glAttachShader" );
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glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load( "glBindAttribLocation" );
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glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load( "glCompileShader" );
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glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load( "glCreateProgram" );
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glad_glCreateShader = (PFNGLCREATESHADERPROC)load( "glCreateShader" );
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glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load( "glDeleteProgram" );
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glad_glDeleteShader = (PFNGLDELETESHADERPROC)load( "glDeleteShader" );
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glad_glDetachShader = (PFNGLDETACHSHADERPROC)load( "glDetachShader" );
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glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load( "glDisableVertexAttribArray" );
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glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load( "glEnableVertexAttribArray" );
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glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load( "glGetActiveAttrib" );
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glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load( "glGetActiveUniform" );
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glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load( "glGetAttachedShaders" );
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glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load( "glGetAttribLocation" );
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glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load( "glGetProgramiv" );
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glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load( "glGetProgramInfoLog" );
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glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load( "glGetShaderiv" );
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glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load( "glGetShaderInfoLog" );
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glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load( "glGetShaderSource" );
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glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load( "glGetUniformLocation" );
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glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load( "glGetUniformfv" );
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glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load( "glGetUniformiv" );
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glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load( "glGetVertexAttribdv" );
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glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load( "glGetVertexAttribfv" );
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glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load( "glGetVertexAttribiv" );
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glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load( "glGetVertexAttribPointerv" );
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glad_glIsProgram = (PFNGLISPROGRAMPROC)load( "glIsProgram" );
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glad_glIsShader = (PFNGLISSHADERPROC)load( "glIsShader" );
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glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load( "glLinkProgram" );
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glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load( "glShaderSource" );
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glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load( "glUseProgram" );
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glad_glUniform1f = (PFNGLUNIFORM1FPROC)load( "glUniform1f" );
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glad_glUniform2f = (PFNGLUNIFORM2FPROC)load( "glUniform2f" );
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glad_glUniform3f = (PFNGLUNIFORM3FPROC)load( "glUniform3f" );
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glad_glUniform4f = (PFNGLUNIFORM4FPROC)load( "glUniform4f" );
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glad_glUniform1i = (PFNGLUNIFORM1IPROC)load( "glUniform1i" );
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glad_glUniform2i = (PFNGLUNIFORM2IPROC)load( "glUniform2i" );
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glad_glUniform3i = (PFNGLUNIFORM3IPROC)load( "glUniform3i" );
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glad_glUniform4i = (PFNGLUNIFORM4IPROC)load( "glUniform4i" );
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glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load( "glUniform1fv" );
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glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load( "glUniform2fv" );
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glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load( "glUniform3fv" );
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glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load( "glUniform4fv" );
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glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load( "glUniform1iv" );
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glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load( "glUniform2iv" );
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glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load( "glUniform3iv" );
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glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load( "glUniform4iv" );
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glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load( "glUniformMatrix2fv" );
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glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load( "glUniformMatrix3fv" );
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glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load( "glUniformMatrix4fv" );
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glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load( "glValidateProgram" );
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glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load( "glVertexAttrib1d" );
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glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load( "glVertexAttrib1dv" );
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glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load( "glVertexAttrib1f" );
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glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load( "glVertexAttrib1fv" );
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glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load( "glVertexAttrib1s" );
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glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load( "glVertexAttrib1sv" );
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glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load( "glVertexAttrib2d" );
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glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load( "glVertexAttrib2dv" );
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glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load( "glVertexAttrib2f" );
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glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load( "glVertexAttrib2fv" );
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glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load( "glVertexAttrib2s" );
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glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load( "glVertexAttrib2sv" );
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glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load( "glVertexAttrib3d" );
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glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load( "glVertexAttrib3dv" );
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glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load( "glVertexAttrib3f" );
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glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load( "glVertexAttrib3fv" );
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glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load( "glVertexAttrib3s" );
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glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load( "glVertexAttrib3sv" );
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glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load( "glVertexAttrib4Nbv" );
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glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load( "glVertexAttrib4Niv" );
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glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load( "glVertexAttrib4Nsv" );
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glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load( "glVertexAttrib4Nub" );
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glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load( "glVertexAttrib4Nubv" );
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glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load( "glVertexAttrib4Nuiv" );
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glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load( "glVertexAttrib4Nusv" );
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glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load( "glVertexAttrib4bv" );
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glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load( "glVertexAttrib4d" );
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glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load( "glVertexAttrib4dv" );
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glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load( "glVertexAttrib4f" );
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glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load( "glVertexAttrib4fv" );
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glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load( "glVertexAttrib4iv" );
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glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load( "glVertexAttrib4s" );
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glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load( "glVertexAttrib4sv" );
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glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load( "glVertexAttrib4ubv" );
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glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load( "glVertexAttrib4uiv" );
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glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load( "glVertexAttrib4usv" );
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glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load( "glVertexAttribPointer" );
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}
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static void load_GL_VERSION_2_1( GLADloadproc load ) {
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if ( !GLAD_GL_VERSION_2_1 ) return;
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glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load( "glUniformMatrix2x3fv" );
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glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load( "glUniformMatrix3x2fv" );
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glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load( "glUniformMatrix2x4fv" );
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glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load( "glUniformMatrix4x2fv" );
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glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load( "glUniformMatrix3x4fv" );
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glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load( "glUniformMatrix4x3fv" );
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}
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static void load_GL_VERSION_3_0( GLADloadproc load ) {
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if ( !GLAD_GL_VERSION_3_0 ) return;
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glad_glColorMaski = (PFNGLCOLORMASKIPROC)load( "glColorMaski" );
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glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load( "glGetBooleani_v" );
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glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load( "glGetIntegeri_v" );
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glad_glEnablei = (PFNGLENABLEIPROC)load( "glEnablei" );
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glad_glDisablei = (PFNGLDISABLEIPROC)load( "glDisablei" );
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glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load( "glIsEnabledi" );
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glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load( "glBeginTransformFeedback" );
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glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load( "glEndTransformFeedback" );
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glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load( "glBindBufferRange" );
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glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load( "glBindBufferBase" );
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glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load( "glTransformFeedbackVaryings" );
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glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load( "glGetTransformFeedbackVarying" );
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glad_glClampColor = (PFNGLCLAMPCOLORPROC)load( "glClampColor" );
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glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load( "glBeginConditionalRender" );
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glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load( "glEndConditionalRender" );
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glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load( "glVertexAttribIPointer" );
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glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load( "glGetVertexAttribIiv" );
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glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load( "glGetVertexAttribIuiv" );
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glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load( "glVertexAttribI1i" );
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glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load( "glVertexAttribI2i" );
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glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load( "glVertexAttribI3i" );
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glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load( "glVertexAttribI4i" );
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glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load( "glVertexAttribI1ui" );
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glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load( "glVertexAttribI2ui" );
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glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load( "glVertexAttribI3ui" );
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glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load( "glVertexAttribI4ui" );
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glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load( "glVertexAttribI1iv" );
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glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load( "glVertexAttribI2iv" );
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glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load( "glVertexAttribI3iv" );
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glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load( "glVertexAttribI4iv" );
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glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load( "glVertexAttribI1uiv" );
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glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load( "glVertexAttribI2uiv" );
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glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load( "glVertexAttribI3uiv" );
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glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load( "glVertexAttribI4uiv" );
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glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load( "glVertexAttribI4bv" );
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glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load( "glVertexAttribI4sv" );
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glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load( "glVertexAttribI4ubv" );
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glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load( "glVertexAttribI4usv" );
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glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load( "glGetUniformuiv" );
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glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load( "glBindFragDataLocation" );
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glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load( "glGetFragDataLocation" );
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glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load( "glUniform1ui" );
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glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load( "glUniform2ui" );
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glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load( "glUniform3ui" );
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glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load( "glUniform4ui" );
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glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load( "glUniform1uiv" );
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glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load( "glUniform2uiv" );
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glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load( "glUniform3uiv" );
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glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load( "glUniform4uiv" );
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glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load( "glTexParameterIiv" );
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glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load( "glTexParameterIuiv" );
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glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load( "glGetTexParameterIiv" );
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glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load( "glGetTexParameterIuiv" );
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glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load( "glClearBufferiv" );
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glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load( "glClearBufferuiv" );
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glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load( "glClearBufferfv" );
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glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load( "glClearBufferfi" );
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glad_glGetStringi = (PFNGLGETSTRINGIPROC)load( "glGetStringi" );
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glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load( "glIsRenderbuffer" );
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glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load( "glBindRenderbuffer" );
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glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load( "glDeleteRenderbuffers" );
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glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load( "glGenRenderbuffers" );
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glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load( "glRenderbufferStorage" );
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glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load( "glGetRenderbufferParameteriv" );
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glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load( "glIsFramebuffer" );
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glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load( "glBindFramebuffer" );
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glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load( "glDeleteFramebuffers" );
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glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load( "glGenFramebuffers" );
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glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load( "glCheckFramebufferStatus" );
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glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load( "glFramebufferTexture1D" );
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glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load( "glFramebufferTexture2D" );
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glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load( "glFramebufferTexture3D" );
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glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load( "glFramebufferRenderbuffer" );
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glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load( "glGetFramebufferAttachmentParameteriv" );
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glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load( "glGenerateMipmap" );
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glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load( "glBlitFramebuffer" );
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glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load( "glRenderbufferStorageMultisample" );
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glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load( "glFramebufferTextureLayer" );
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glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load( "glMapBufferRange" );
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glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load( "glFlushMappedBufferRange" );
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glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load( "glBindVertexArray" );
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glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load( "glDeleteVertexArrays" );
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glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load( "glGenVertexArrays" );
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glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load( "glIsVertexArray" );
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}
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static void load_GL_VERSION_3_1( GLADloadproc load ) {
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if ( !GLAD_GL_VERSION_3_1 ) return;
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glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load( "glDrawArraysInstanced" );
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glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load( "glDrawElementsInstanced" );
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glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load( "glTexBuffer" );
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glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load( "glPrimitiveRestartIndex" );
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glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load( "glCopyBufferSubData" );
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glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load( "glGetUniformIndices" );
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glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load( "glGetActiveUniformsiv" );
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glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load( "glGetActiveUniformName" );
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glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load( "glGetUniformBlockIndex" );
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glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load( "glGetActiveUniformBlockiv" );
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glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load( "glGetActiveUniformBlockName" );
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glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load( "glUniformBlockBinding" );
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glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load( "glBindBufferRange" );
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glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load( "glBindBufferBase" );
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glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load( "glGetIntegeri_v" );
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|
}
|
|
static void load_GL_VERSION_3_2( GLADloadproc load ) {
|
|
if ( !GLAD_GL_VERSION_3_2 ) return;
|
|
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load( "glDrawElementsBaseVertex" );
|
|
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load( "glDrawRangeElementsBaseVertex" );
|
|
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load( "glDrawElementsInstancedBaseVertex" );
|
|
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load( "glMultiDrawElementsBaseVertex" );
|
|
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load( "glProvokingVertex" );
|
|
glad_glFenceSync = (PFNGLFENCESYNCPROC)load( "glFenceSync" );
|
|
glad_glIsSync = (PFNGLISSYNCPROC)load( "glIsSync" );
|
|
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load( "glDeleteSync" );
|
|
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load( "glClientWaitSync" );
|
|
glad_glWaitSync = (PFNGLWAITSYNCPROC)load( "glWaitSync" );
|
|
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load( "glGetInteger64v" );
|
|
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load( "glGetSynciv" );
|
|
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load( "glGetInteger64i_v" );
|
|
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load( "glGetBufferParameteri64v" );
|
|
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load( "glFramebufferTexture" );
|
|
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load( "glTexImage2DMultisample" );
|
|
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load( "glTexImage3DMultisample" );
|
|
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load( "glGetMultisamplefv" );
|
|
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load( "glSampleMaski" );
|
|
}
|
|
static void load_GL_VERSION_3_3( GLADloadproc load ) {
|
|
if ( !GLAD_GL_VERSION_3_3 ) return;
|
|
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load( "glBindFragDataLocationIndexed" );
|
|
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load( "glGetFragDataIndex" );
|
|
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load( "glGenSamplers" );
|
|
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load( "glDeleteSamplers" );
|
|
glad_glIsSampler = (PFNGLISSAMPLERPROC)load( "glIsSampler" );
|
|
glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load( "glBindSampler" );
|
|
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load( "glSamplerParameteri" );
|
|
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load( "glSamplerParameteriv" );
|
|
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load( "glSamplerParameterf" );
|
|
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load( "glSamplerParameterfv" );
|
|
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load( "glSamplerParameterIiv" );
|
|
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load( "glSamplerParameterIuiv" );
|
|
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load( "glGetSamplerParameteriv" );
|
|
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load( "glGetSamplerParameterIiv" );
|
|
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load( "glGetSamplerParameterfv" );
|
|
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load( "glGetSamplerParameterIuiv" );
|
|
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load( "glQueryCounter" );
|
|
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load( "glGetQueryObjecti64v" );
|
|
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load( "glGetQueryObjectui64v" );
|
|
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load( "glVertexAttribDivisor" );
|
|
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load( "glVertexAttribP1ui" );
|
|
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load( "glVertexAttribP1uiv" );
|
|
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load( "glVertexAttribP2ui" );
|
|
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load( "glVertexAttribP2uiv" );
|
|
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load( "glVertexAttribP3ui" );
|
|
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load( "glVertexAttribP3uiv" );
|
|
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load( "glVertexAttribP4ui" );
|
|
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load( "glVertexAttribP4uiv" );
|
|
glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load( "glVertexP2ui" );
|
|
glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load( "glVertexP2uiv" );
|
|
glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load( "glVertexP3ui" );
|
|
glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load( "glVertexP3uiv" );
|
|
glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load( "glVertexP4ui" );
|
|
glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load( "glVertexP4uiv" );
|
|
glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load( "glTexCoordP1ui" );
|
|
glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load( "glTexCoordP1uiv" );
|
|
glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load( "glTexCoordP2ui" );
|
|
glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load( "glTexCoordP2uiv" );
|
|
glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load( "glTexCoordP3ui" );
|
|
glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load( "glTexCoordP3uiv" );
|
|
glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load( "glTexCoordP4ui" );
|
|
glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load( "glTexCoordP4uiv" );
|
|
glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load( "glMultiTexCoordP1ui" );
|
|
glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load( "glMultiTexCoordP1uiv" );
|
|
glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load( "glMultiTexCoordP2ui" );
|
|
glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load( "glMultiTexCoordP2uiv" );
|
|
glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load( "glMultiTexCoordP3ui" );
|
|
glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load( "glMultiTexCoordP3uiv" );
|
|
glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load( "glMultiTexCoordP4ui" );
|
|
glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load( "glMultiTexCoordP4uiv" );
|
|
glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load( "glNormalP3ui" );
|
|
glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load( "glNormalP3uiv" );
|
|
glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load( "glColorP3ui" );
|
|
glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load( "glColorP3uiv" );
|
|
glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load( "glColorP4ui" );
|
|
glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load( "glColorP4uiv" );
|
|
glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load( "glSecondaryColorP3ui" );
|
|
glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load( "glSecondaryColorP3uiv" );
|
|
}
|
|
static int find_extensionsGL( void ) {
|
|
if ( !get_exts() ) return 0;
|
|
(void)&has_ext;
|
|
free_exts();
|
|
return 1;
|
|
}
|
|
|
|
static void find_coreGL( void ) {
|
|
|
|
/* Thank you @elmindreda
|
|
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
|
|
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
|
|
*/
|
|
int i, major, minor;
|
|
|
|
const char* version;
|
|
const char* prefixes[] = {
|
|
"OpenGL ES-CM ",
|
|
"OpenGL ES-CL ",
|
|
"OpenGL ES ",
|
|
NULL
|
|
};
|
|
|
|
version = (const char*)glGetString( GL_VERSION );
|
|
if ( !version ) return;
|
|
|
|
for ( i = 0; prefixes[i]; i++ ) {
|
|
const size_t length = strlen( prefixes[i] );
|
|
if ( strncmp( version, prefixes[i], length ) == 0 ) {
|
|
version += length;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* PR #18 */
|
|
#ifdef _MSC_VER
|
|
sscanf_s( version, "%d.%d", &major, &minor );
|
|
#else
|
|
sscanf( version, "%d.%d", &major, &minor );
|
|
#endif
|
|
|
|
GLVersion.major = major; GLVersion.minor = minor;
|
|
max_loaded_major = major; max_loaded_minor = minor;
|
|
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
|
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
|
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
|
|
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
|
|
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
|
|
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
|
|
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
|
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
|
|
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
|
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
|
|
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
|
|
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
|
|
if ( GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3) ) {
|
|
max_loaded_major = 3;
|
|
max_loaded_minor = 3;
|
|
}
|
|
}
|
|
|
|
int gladLoadGLLoader( GLADloadproc load ) {
|
|
GLVersion.major = 0; GLVersion.minor = 0;
|
|
glGetString = (PFNGLGETSTRINGPROC)load( "glGetString" );
|
|
if ( glGetString == NULL ) return 0;
|
|
if ( glGetString( GL_VERSION ) == NULL ) return 0;
|
|
find_coreGL();
|
|
load_GL_VERSION_1_0( load );
|
|
load_GL_VERSION_1_1( load );
|
|
load_GL_VERSION_1_2( load );
|
|
load_GL_VERSION_1_3( load );
|
|
load_GL_VERSION_1_4( load );
|
|
load_GL_VERSION_1_5( load );
|
|
load_GL_VERSION_2_0( load );
|
|
load_GL_VERSION_2_1( load );
|
|
load_GL_VERSION_3_0( load );
|
|
load_GL_VERSION_3_1( load );
|
|
load_GL_VERSION_3_2( load );
|
|
load_GL_VERSION_3_3( load );
|
|
|
|
if ( !find_extensionsGL() ) return 0;
|
|
return GLVersion.major != 0 || GLVersion.minor != 0;
|
|
}
|