31 lines
406 B
C++
31 lines
406 B
C++
#pragma once
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#include <string>
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#include <glm/glm.hpp>
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class FrameBuffer
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{
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public:
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FrameBuffer( int width, int height );
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void SetPixel( int x, int y, glm::vec3 col );
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// Will clear the framebuffers current state
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void Resize( int width, int height );
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void DumpToFile( std::string file );
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int GetWidth();
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int GetHeight();
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uint32_t* Data;
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~FrameBuffer();
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private:
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int mWidth, mHeight;
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};
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