Files
Aeon/resources/2d.vert

13 lines
195 B
GLSL

#version 430
layout (location = 0) in vec3 iPos;
layout (location = 1) in vec2 iTextCoord;
out vec2 fTextCoord;
void main()
{
gl_Position = vec4(iPos, 1.0);
fTextCoord = iTextCoord;
}