14 lines
193 B
GLSL
14 lines
193 B
GLSL
#version 430
|
|
|
|
out vec4 FragColour;
|
|
|
|
in vec2 fTextCoord;
|
|
|
|
uniform sampler2D iTexture;
|
|
|
|
void main()
|
|
{
|
|
FragColour = texture(iTexture, fTextCoord);
|
|
// FragColour = vec4( 1.0, .0, .0, 1.0 );
|
|
}
|