124 lines
1.5 KiB
C++
124 lines
1.5 KiB
C++
#include <iostream>
|
|
|
|
#include <Aeon/Aeon.hpp>
|
|
#include <Aeon/Core/Events.hpp>
|
|
#include <Aeon/Rendering/ImGui.hpp>
|
|
|
|
#include <Aeon/Entity/ComponentController.hpp>
|
|
|
|
class BackgroundLevel : public Core::GameLayer {
|
|
|
|
};
|
|
|
|
class Level : public Core::GameLayer
|
|
{
|
|
public:
|
|
Level()
|
|
{
|
|
Core::EventManager::GetInstance().DebugPrint();
|
|
}
|
|
|
|
void Attach() override
|
|
{
|
|
|
|
}
|
|
|
|
void FrameTick() override
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
void TimeTick() override
|
|
{
|
|
|
|
}
|
|
|
|
bool EventRecieved( Core::GenericEvent& e ) override
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void Detach() override
|
|
{
|
|
|
|
}
|
|
};
|
|
|
|
class DebugLayer : public Core::GameLayer
|
|
{
|
|
public:
|
|
DebugLayer()
|
|
{
|
|
|
|
}
|
|
|
|
void Attach() override
|
|
{
|
|
|
|
}
|
|
|
|
void FrameTick() override
|
|
{
|
|
|
|
ImGui::Begin( "Debug" );
|
|
|
|
ImGui::End();
|
|
|
|
}
|
|
|
|
void TimeTick() override
|
|
{
|
|
|
|
}
|
|
|
|
bool EventRecieved( Core::GenericEvent& e ) override
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void Detach() override
|
|
{
|
|
|
|
}
|
|
};
|
|
|
|
class ExampleGame : public Core::App
|
|
{
|
|
public:
|
|
ExampleGame()
|
|
: App( { "Example" }, { "Game with AEON!" } )
|
|
{
|
|
Level* level = new Level;
|
|
PushLayer( (Core::GameLayer*)level );
|
|
DebugLayer* debug = new DebugLayer;
|
|
PushDebugLayer( debug );
|
|
Run();
|
|
delete level;
|
|
}
|
|
|
|
~ExampleGame()
|
|
{
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
struct GenericComponent
|
|
{
|
|
int x,y;
|
|
};
|
|
|
|
int main( int argc, char** argv )
|
|
{
|
|
EC::ComponentController cController;
|
|
|
|
cController.Register<GenericComponent>();
|
|
ExampleGame game;
|
|
|
|
return 0;
|
|
}
|