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Aeon/resources/2d.vert
Ben Kyd ed5e264b0c BRuh
2020-01-14 16:57:08 +00:00

15 lines
198 B
GLSL

#version 450 core
layout (location = 0) in vec3 position;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
void main() {
gl_Position = proj * view * model * vec4(position, 1.0);
}