Files
Aeon/legacy/resources/2d.frag

14 lines
193 B
GLSL

#version 430
out vec4 FragColour;
in vec2 fTextCoord;
uniform sampler2D iTexture;
void main()
{
FragColour = texture(iTexture, fTextCoord);
// FragColour = vec4( 1.0, .0, .0, 1.0 );
}