17 lines
216 B
C++
17 lines
216 B
C++
#ifndef AEON_ENTITY_CORECOMPONENTS_MESH_H_
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#define AEON_ENTITY_CORECOMPONENTS_MESH_H_
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#include <Aeon/Rendering/Mesh.hpp>
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namespace EC
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{
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struct MeshComponent
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{
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MeshHandle Handle;
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};
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}; // namespace EC
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#endif
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