34 lines
661 B
C++
34 lines
661 B
C++
#ifndef AEON_RENDERING_IMGUI_H_
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#define AEON_RENDERING_IMGUI_H_
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#include <Aeon/Includes.hpp>
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#include <ImGui/imgui.h>
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#include <ImGui/imgui_impl_sdl.h>
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#include <ImGui/imgui_impl_opengl3.h>
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namespace Rendering
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{
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inline void SetupImGui( const SDL_Window* window, const SDL_GLContext& context )
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{
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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static ImGuiIO& io = ImGui::GetIO();
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ImGui::StyleColorsDark();
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ImGui_ImplSDL2_InitForOpenGL( const_cast<SDL_Window*>(window), context );
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ImGui_ImplOpenGL3_Init( "#version 450" );
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}
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inline void CleanupImGui()
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{
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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ImGui::DestroyContext();
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}
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}
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#endif
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