Files
Aeon/CMakeLists.txt
Ben Kyd ed5e264b0c BRuh
2020-01-14 16:57:08 +00:00

79 lines
1.3 KiB
CMake

# Cmake OwO
cmake_minimum_required(VERSION 3.7)
project(2D_GLOBAL_ILLUMINATION)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} CMakeModules/)
cmake_policy(SET CMP0037 OLD) # alow for spaces in file names
set(CMAKE_BUILD_TYPE Debug)
# set(CMAKE_CXX_FLAGS "-Ofast")
set(exe output)
set(src ./src)
set(include ./include)
# Adds RESOURCES constant in C++
add_definitions(-DRESOURCES="${CMAKE_SOURCE_DIR}/resources/")
message(${CMAKE_SOURCE_DIR}/resources)
if (UNIX)
find_package(SDL2 REQUIRED)
endif(UNIX)
if (WIN32)
include_directories(${exe}
"C:/dev/SDL2/include/"
)
endif (WIN32)
set(THREADS_PREFER_PTHREAD_FLAD ON)
find_package(Threads REQUIRED)
find_package(OpenGL REQUIRED)
if (UNIX)
include_directories(${exe}
${SDL2_INCLUDE_DIR}
)
endif (UNIX)
include_directories(${exe}
${include}
)
file(GLOB src
${src}/*
${src}/util/*
${src}/thirdparty/*
)
add_executable(${exe} ${src})
set_target_properties(${exe} PROPERTIES
CXX_STANDARD 17
CXX_EXTENSIONS OFF
)
if (UNIX)
target_link_libraries(${exe}
SDL2
OpenGL::OpenGL
OpenGL::GL
Threads::Threads
)
endif (UNIX)
if (WIN32)
target_link_libraries(${exe}
${WinSDK}
"C:/dev/SDL2/lib/x64/SDL2.lib"
"C:/dev/SDL2/lib/x64/SDL2main.lib"
"C:/dev/SDL2/lib/x64/SDL2test.lib"
)
endif (WIN32)
target_link_libraries(${exe}
${CMAKE_DL_LIBS}
)