34 lines
378 B
C++
34 lines
378 B
C++
#pragma once
|
|
|
|
#include <glad/glad.h>
|
|
#include <vector>
|
|
|
|
#include "util/filereader.hpp"
|
|
|
|
class FrameBuffer;
|
|
|
|
struct FrameBufferRenderable
|
|
{
|
|
FrameBuffer* Buffer;
|
|
GLuint TextureID;
|
|
int Layer;
|
|
};
|
|
|
|
class Renderer
|
|
{
|
|
public:
|
|
Renderer();
|
|
|
|
void LoadShader();
|
|
|
|
void RegisterBuffer( FrameBuffer* buffer, int layer );
|
|
|
|
|
|
private:
|
|
|
|
FileReader mFileReader;
|
|
|
|
GLuint mShaderProgram;
|
|
|
|
};
|