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life_server/Functions/MySQL/fn_updateRequest.sqf
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64
life_server/Functions/MySQL/fn_updateRequest.sqf
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/*
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File: fn_updateRequest.sqf
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Author: Bryan "Tonic" Boardwine
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Description:
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Updates ALL player information in the database.
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Information gets passed here from the client side file: core\session\fn_updateRequest.sqf
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*/
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private ["_uid","_side","_cash","_bank","_licenses","_gear","_stats","_name","_alive","_position","_query","_thread"];
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_uid = [_this,0,"",[""]] call BIS_fnc_param;
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_name = [_this,1,"",[""]] call BIS_fnc_param;
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_side = [_this,2,sideUnknown,[civilian]] call BIS_fnc_param;
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_cash = [_this,3,0,[0]] call BIS_fnc_param;
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_bank = [_this,4,5000,[0]] call BIS_fnc_param;
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_licenses = [_this,5,[],[[]]] call BIS_fnc_param;
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_gear = [_this,6,[],[[]]] call BIS_fnc_param;
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_stats = [_this,7,[100,100],[[]]] call BIS_fnc_param;
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_alive = [_this,9,false,[true]] call BIS_fnc_param;
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_position = [_this,10,[],[[]]] call BIS_fnc_param;
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//Get to those error checks.
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if ((_uid isEqualTo "") || (_name isEqualTo "")) exitWith {};
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//Parse and setup some data.
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_name = [_name] call DB_fnc_mresString;
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_gear = [_gear] call DB_fnc_mresArray;
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_stats = [_stats] call DB_fnc_mresArray;
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_cash = [_cash] call DB_fnc_numberSafe;
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_bank = [_bank] call DB_fnc_numberSafe;
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_position = if (_side isEqualTo civilian) then {[_position] call DB_fnc_mresArray} else {[]};
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//Does something license related but I can't remember I only know it's important?
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for "_i" from 0 to count(_licenses)-1 do {
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_bool = [(_licenses select _i) select 1] call DB_fnc_bool;
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_licenses set[_i,[(_licenses select _i) select 0,_bool]];
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};
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_licenses = [_licenses] call DB_fnc_mresArray;
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//PLAYTIME
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_playtime = [_uid] call TON_fnc_getPlayTime;
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_playtime_update = [];
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{
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if ((_x select 0) isEqualTo _uid) exitWith
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{
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_playtime_update pushBack [_x select 1];
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};
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} forEach TON_fnc_playtime_values_request;
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_playtime_update = (_playtime_update select 0) select 0;
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switch (_side) do {
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case west: {_playtime_update set[0,_playtime];};
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case civilian: {_playtime_update set[2,_playtime];};
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case independent: {_playtime_update set[1,_playtime];};
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};
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_playtime_update = [_playtime_update] call DB_fnc_mresArray;
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switch (_side) do {
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case west: {_query = format ["UPDATE players SET name='%1', cash='%2', bankacc='%3', cop_gear='%4', cop_licenses='%5', cop_stats='%6', playtime='%7' WHERE pid='%8'",_name,_cash,_bank,_gear,_licenses,_stats,_playtime_update,_uid];};
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case civilian: {_query = format ["UPDATE players SET name='%1', cash='%2', bankacc='%3', civ_licenses='%4', civ_gear='%5', arrested='%6', civ_stats='%7', civ_alive='%8', civ_position='%9', playtime='%10' WHERE pid='%11'",_name,_cash,_bank,_licenses,_gear,[_this select 8] call DB_fnc_bool,_stats,[_alive] call DB_fnc_bool,_position,_playtime_update,_uid];};
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case independent: {_query = format ["UPDATE players SET name='%1', cash='%2', bankacc='%3', med_licenses='%4', med_gear='%5', med_stats='%6', playtime='%7' WHERE pid='%8'",_name,_cash,_bank,_licenses,_gear,_stats,_playtime_update,_uid];};
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};
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_queryResult = [_query,1] call DB_fnc_asyncCall;
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