#define true 1 #define false 0 class DefaultEventHandler; class CfgPatches { class life_headless_client { units[] = {}; weapons[] = {}; requiredAddons[] = {"A3_Data_F"}; fileName = "life_hc.pbo"; author[] = {"Nanou"}; }; }; class CfgFunctions { class Headless_Client { tag = "HC"; class General { file = "\life_hc\MySQL\General"; class asyncCall {}; class bool {}; class insertRequest {}; class insertVehicle {}; class mresArray {}; class mresString {}; class mresToArray {}; class numberSafe {}; class queryRequest {}; class updatePartial {}; class updateRequest {}; class cleanup {}; class huntingZone {}; class receivekeyofServer {}; }; class PlayTime { file = "\life_hc\MySQL\PlayTime"; class getPlayTime {}; class setPlayTime {}; }; class Housing { file = "\life_hc\MySQL\Housing"; class addContainer {}; class addHouse {}; class deleteDBContainer {}; class fetchPlayerHouses {}; class houseCleanup {}; class sellHouse {}; class sellHouseContainer {}; class updateHouseContainers {}; class updateHouseTrunk {}; class houseGarage {}; }; class Gangs { file = "\life_hc\MySQL\Gangs"; class insertGang {}; class queryPlayerGang {}; class removeGang {}; class updateGang {}; }; class Vehicles { file = "\life_hc\MySQL\Vehicles"; class chopShopSell {}; class getVehicles {}; class spawnVehicle {}; class keyManagement {}; class vehicleStore {}; class vehicleCreate {}; class vehicleDelete {}; class vehicleUpdate {}; }; class Wanted_Sys { file = "\life_hc\MySQL\WantedSystem"; class wantedFetch {}; class wantedPerson {}; class wantedBounty {}; class wantedRemove {}; class wantedAdd {}; class wantedCrimes {}; class wantedProfUpdate {}; }; class Jail { file = "\life_hc\MySQL\Jail"; class jailSys; }; class Items { file = "\life_hc\MySQL\Items"; class spikeStrip {}; }; }; };