#include "\life_server\script_macros.hpp" /* File: fn_clientDisconnect.sqf Author: Bryan "Tonic" Boardwine Description: When a client disconnects this will remove their corpse and clean up their storage boxes in their house. Also, saves player infos & position. */ private ["_unit","_id","_uid","_name","_alive","_position","_side"]; _unit = _this select 0; if (isNull _unit) exitWith {}; _id = _this select 1; _uid = _this select 2; _name = _this select 3; _side = side _unit; //Save player info if (isNil "HC_UID" || {!(_uid isEqualTo HC_UID)}) then { _position = getPosATL _unit; if ((getMarkerPos "respawn_civilian" distance _position) > 300) then { //Civilian position if (life_save_civilian_position && _side isEqualTo civilian) then { _alive = alive _unit; if (life_HC_isActive) then {[_uid,_side,_alive,4,_position] remoteExec ["HC_fnc_updatePartial",HC_Life];} else {[_uid,_side,_alive,4,_position] spawn DB_fnc_updatePartial;}; }; }; }; _containers = nearestObjects[_unit,["WeaponHolderSimulated"],5]; {deleteVehicle _x;} forEach _containers; deleteVehicle _unit; _uid spawn TON_fnc_houseCleanup;