/* File: fn_entityRespawned.sqf Author: DomT602 Description: Called when a player respawns (A3 respawn) */ params [ ["_entity",objNull,[objNull]], ["_corpse",objNull,[objNull]] ]; private _uid = getPlayerUID _entity; private _index = server_corpses findIf {(_x select 0) isEqualTo _uid}; if (_index isEqualTo -1) then { server_corpses pushBack [_uid,_corpse]; } else { server_corpses set [_index,[_uid,_corpse]]; };