class DefaultEventhandlers; class CfgPatches { class life_server { units[] = {"C_man_1"}; weapons[] = {}; requiredAddons[] = {"A3_Data_F","A3_Soft_F","A3_Soft_F_Offroad_01","A3_Characters_F"}; fileName = "life_server.pbo"; author = "Tonic"; }; }; class CfgFunctions { class MySQL_Database { tag = "DB"; class MySQL { file = "\life_server\Functions\MySQL"; class numberSafe {}; class mresArray {}; class queryRequest{}; class asyncCall{}; class insertRequest{}; class updateRequest{}; class mresToArray {}; class insertVehicle {}; class bool {}; class mresString {}; class updatePartial {}; }; }; class Life_System { tag = "life"; class Wanted_Sys { file = "\life_server\Functions\WantedSystem"; class wantedFetch {}; class wantedPerson {}; class wantedBounty {}; class wantedRemove {}; class wantedAdd {}; class wantedCrimes {}; class wantedProfUpdate {}; }; class Jail_Sys { file = "\life_server\Functions\Jail"; class jailSys {}; }; class Client_Code { file = "\life_server\Functions\Client"; }; }; class TON_System { tag = "TON"; class Systems { file = "\life_server\Functions\Systems"; class managesc {}; class cleanup {}; class huntingZone {}; class getID {}; class vehicleCreate {}; class spawnVehicle {}; class getVehicles {}; class vehicleStore {}; class vehicleDelete {}; class spikeStrip {}; class transferOwnership {}; class federalUpdate {}; class chopShopSell {}; class clientDisconnect {}; class cleanupRequest {}; class setObjVar {}; class keyManagement {}; class vehicleUpdate {}; class recupkeyforHC {}; class handleBlastingCharge {}; class terrainSort {}; }; class Housing { file = "\life_server\Functions\Housing"; class addHouse {}; class addContainer {}; class deleteDBContainer {}; class fetchPlayerHouses {}; class initHouses {}; class sellHouse {}; class sellHouseContainer {}; class updateHouseContainers {}; class updateHouseTrunk {}; class houseCleanup {}; class houseGarage {}; }; class Gangs { file = "\life_server\Functions\Gangs"; class insertGang {}; class queryPlayerGang {}; class removeGang {}; class updateGang {}; }; class Actions { file = "\life_server\Functions\Actions"; class pickupAction {}; }; class PlayTime { file = "\life_server\Functions\PlayTime"; class setPlayTime {}; class getPlayTime {}; }; }; }; class CfgVehicles { class Car_F; class CAManBase; class Civilian; class Civilian_F : Civilian { class EventHandlers; }; class C_man_1 : Civilian_F { class EventHandlers: EventHandlers { init = "(_this select 0) execVM ""\life_server\fix_headgear.sqf"""; }; }; };