/* * class: * MaterialsReq (Needed to process) = Array - Format -> {{"ITEM CLASS",HOWMANY}} * MaterialsGive (Returned items) = Array - Format -> {{"ITEM CLASS",HOWMANY}} * Text (Progess Bar Text) = Localised String * NoLicenseCost (Cost to process w/o license) = Scalar * * Example for multiprocess: * * class Example { * MaterialsReq[] = {{"cocaine_processed",1},{"heroin_processed",1}}; * MaterialsGive[] = {{"diamond_cut",1}}; * Text = "STR_Process_Example"; * //ScrollText = "Process Example"; * NoLicenseCost = 4000; * }; */ class ProcessAction { class oil { MaterialsReq[] = {{"oil_unprocessed",1}}; MaterialsGive[] = {{"oil_processed",1}}; Text = "STR_Process_Oil"; //ScrollText = "Process Oil"; NoLicenseCost = 1200; }; class diamond { MaterialsReq[] = {{"diamond_uncut",1}}; MaterialsGive[] = {{"diamond_cut",1}}; Text = "STR_Process_Diamond"; //ScrollText = "Cut Diamonds"; NoLicenseCost = 1350; }; class heroin { MaterialsReq[] = {{"heroin_unprocessed",1}}; MaterialsGive[] = {{"heroin_processed",1}}; Text = "STR_Process_Heroin"; //ScrollText = "Process Heroin"; NoLicenseCost = 1750; }; class copper { MaterialsReq[] = {{"copper_unrefined",1}}; MaterialsGive[] = {{"copper_refined",1}}; Text = "STR_Process_Copper"; //ScrollText = "Refine Copper"; NoLicenseCost = 750; }; class iron { MaterialsReq[] = {{"iron_unrefined",1}}; MaterialsGive[] = {{"iron_refined",1}}; Text = "STR_Process_Iron"; //ScrollText = "Refine Iron"; NoLicenseCost = 1120; }; class sand { MaterialsReq[] = {{"sand",1}}; MaterialsGive[] = {{"glass",1}}; Text = "STR_Process_Sand"; //ScrollText = "Melt Sand into Glass"; NoLicenseCost = 650; }; class salt { MaterialsReq[] = {{"salt_unrefined",1}}; MaterialsGive[] = {{"salt_refined",1}}; Text = "STR_Process_Salt"; //ScrollText = "Refine Salt"; NoLicenseCost = 450; }; class cocaine { MaterialsReq[] = {{"cocaine_unprocessed",1}}; MaterialsGive[] = {{"cocaine_processed",1}}; Text = "STR_Process_Cocaine"; //ScrollText = "Process Cocaine"; NoLicenseCost = 1500; }; class marijuana { MaterialsReq[] = {{"cannabis",1}}; MaterialsGive[] = {{"marijuana",1}}; Text = "STR_Process_Marijuana"; //ScrollText = "Harvest Marijuana"; NoLicenseCost = 500; }; class cement { MaterialsReq[] = {{"rock",1}}; MaterialsGive[] = {{"cement",1}}; Text = "STR_Process_Cement"; //ScrollText = "Mix Cement"; NoLicenseCost = 350; }; };