57 lines
1.9 KiB
Plaintext
57 lines
1.9 KiB
Plaintext
#include "..\..\script_macros.hpp"
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/*
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File: fn_safeFix.sqf
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Author: Bryan "Tonic" Boardwine
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Description:
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Piece of functionality for the cops to close the safe (lock it)
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*/
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private "_vault";
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_vault = _this select 0;
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if (!(_vault getVariable ["safe_open",false])) exitWith {hint localize "STR_Cop_VaultLocked"};
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life_action_inUse = true;
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//Setup the progress bar
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disableSerialization;
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_title = localize "STR_Cop_RepairVault";
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"progressBar" cutRsc ["life_progress","PLAIN"];
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_ui = uiNamespace getVariable "life_progress";
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_progressBar = _ui displayCtrl 38201;
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_titleText = _ui displayCtrl 38202;
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_titleText ctrlSetText format ["%2 (1%1)...","%",_title];
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_progressBar progressSetPosition 0.01;
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_cP = 0.01;
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for "_i" from 0 to 1 step 0 do {
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if (animationState player != "AinvPknlMstpSnonWnonDnon_medic_1") then {
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[player,"AinvPknlMstpSnonWnonDnon_medic_1",true] remoteExecCall ["life_fnc_animSync",RCLIENT];
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player switchMove "AinvPknlMstpSnonWnonDnon_medic_1";
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player playMoveNow "AinvPknlMstpSnonWnonDnon_medic_1";
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};
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sleep 0.26;
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if (isNull _ui) then {
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"progressBar" cutRsc ["life_progress","PLAIN"];
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_ui = uiNamespace getVariable "life_progress";
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_progressBar = _ui displayCtrl 38201;
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_titleText = _ui displayCtrl 38202;
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};
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_cP = _cP + .012;
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_progressBar progressSetPosition _cP;
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_titleText ctrlSetText format ["%3 (%1%2)...",round(_cP * 100),"%",_title];
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if (_cP >= 1 || !alive player) exitWith {};
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if (life_interrupted) exitWith {};
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};
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//Kill the UI display and check for various states
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"progressBar" cutText ["","PLAIN"];
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player playActionNow "stop";
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if (!alive player) exitWith {life_action_inUse = false;};
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if (life_interrupted) exitWith {life_interrupted = false; titleText[localize "STR_NOTF_ActionCancel","PLAIN"]; life_action_inUse = false;};
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life_action_inUse = false;
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_vault setVariable ["safe_open",false,true];
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hint localize "STR_Cop_VaultRepaired"; |