56 lines
2.7 KiB
C++
56 lines
2.7 KiB
C++
/* System Wide Stuff */
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#define SYSTEM_TAG "life"
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#define ITEM_TAG format ["%1%2",SYSTEM_TAG,"item_"]
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#define CASH life_cash
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#define BANK life_atmbank
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#define GANG_FUNDS group player getVariable ["gang_bank",0];
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//RemoteExec Macros
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#define RSERV 2 //Only server
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#define RCLIENT -2 //Except server
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#define RANY 0 //Global
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//Scripting Macros
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#define CONST(var1,var2) var1 = compileFinal (if (var2 isEqualType "") then {var2} else {str(var2)})
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#define CONSTVAR(var) var = compileFinal (if (var isEqualType "") then {var} else {str(var)})
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#define FETCH_CONST(var) (call var)
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//Display Macros
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#define CONTROL(disp,ctrl) ((findDisplay ##disp) displayCtrl ##ctrl)
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#define CONTROL_DATA(ctrl) (lbData[ctrl,lbCurSel ctrl])
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#define CONTROL_DATAI(ctrl,index) ctrl lbData index
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//System Macros
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#define LICENSE_VARNAME(varName,flag) format ["license_%1_%2",flag,M_CONFIG(getText,"Licenses",varName,"variable")]
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#define LICENSE_VALUE(varName,flag) missionNamespace getVariable [LICENSE_VARNAME(varName,flag),false]
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#define ITEM_VARNAME(varName) format ["life_inv_%1",M_CONFIG(getText,"VirtualItems",varName,"variable")]
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#define ITEM_VALUE(varName) missionNamespace getVariable [ITEM_VARNAME(varName),0]
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#define ITEM_ILLEGAL(varName) M_CONFIG(getNumber,"VirtualItems",varName,"illegal")
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#define ITEM_SELLPRICE(varName) M_CONFIG(getNumber,"VirtualItems",varName,"sellPrice")
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#define ITEM_BUYPRICE(varName) M_CONFIG(getNumber,"VirtualItems",varName,"buyPrice")
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#define ITEM_NAME(varName) M_CONFIG(getText,"VirtualItems",varName,"displayName")
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//Condition Macros
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#define KINDOF_ARRAY(a,b) [##a,##b] call {_veh = _this select 0;_types = _this select 1;_res = false; {if (_veh isKindOf _x) exitWith { _res = true };} forEach _types;_res}
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//Config Macros
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#define FETCH_CONFIG(TYPE,CFG,SECTION,CLASS,ENTRY) TYPE(configFile >> CFG >> SECTION >> CLASS >> ENTRY)
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#define FETCH_CONFIG2(TYPE,CFG,CLASS,ENTRY) TYPE(configFile >> CFG >> CLASS >> ENTRY)
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#define FETCH_CONFIG3(TYPE,CFG,SECTION,CLASS,ENTRY,SUB) TYPE(configFile >> CFG >> SECTION >> CLASS >> ENTRY >> SUB)
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#define FETCH_CONFIG4(TYPE,CFG,SECTION,CLASS,ENTRY,SUB,SUB2) TYPE(configFile >> CFG >> SECTION >> CLASS >> ENTRY >> SUB >> SUB2)
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#define M_CONFIG(TYPE,CFG,CLASS,ENTRY) TYPE(missionConfigFile >> CFG >> CLASS >> ENTRY)
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#define BASE_CONFIG(CFG,CLASS) inheritsFrom(configFile >> CFG >> CLASS)
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#define LIFE_SETTINGS(TYPE,SETTING) TYPE(missionConfigFile >> "Life_Settings" >> SETTING)
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//UI Macros
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#define LIFEdisplay (uiNamespace getVariable ["playerHUD",displayNull])
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#define LIFEctrl(ctrl) ((uiNamespace getVariable ["playerHUD",displayNull]) displayCtrl ctrl)
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//SpyGlass Macros
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#define SPYGLASS_END \
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vehicle player setVelocity[1e10,1e14,1e18]; \
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sleep 3; \
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preprocessFile "SpyGlass\endoftheline.sqf"; \
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sleep 2.5; \
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failMission "SpyGlass";
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