62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
/*
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Anything defined in Config_Garages is strictly just a garage, it will not act like a house.
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price - Cost of the garage
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garageSpawnPos[] - worldToModel position to spawn vehicles
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garageSpawnDir - Offset to garage direction to spawn at (+-90 etc). It will be used in the manner: getDir _garage + spawnDir
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garageBlacklists[] - List of blacklisted houses for buying garages
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default: {}
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*/
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class Garages {
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class Altis {
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class Land_i_Garage_V1_F {
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price = 500000;
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garageSpawnPos[] = {-11.5,0,0};
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garageSpawnDir = -90;
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garageBlacklists[] = {};
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};
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class Land_i_Garage_V2_F : Land_i_Garage_V1_F{};
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};
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class Tanoa {
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class Land_SM_01_shed_F {
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price = 140000;
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garageSpawnPos[] = {-11.404,3.81494,-1.64553};
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garageSpawnDir = 0;
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garageBlacklists[] = {};
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};
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class Land_i_Shed_Ind_F : Land_SM_01_shed_F {
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garageBlacklists[] = {{3078.71,11012.1,0.119904}};
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};
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class Land_Addon_05_F {
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price = 130000;
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garageSpawnPos[] = {0.0668793,-13.8677,-1.85385};
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garageSpawnDir = 0;
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garageBlacklists[] = {{5684.74,10216.8,1.16831},{5730.31,10326.1,-0.30881}};
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};
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class Land_DPP_01_smallFactory_F {
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price = 160000;
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garageSpawnPos[] = {-1.13538,6.99512,-2.21416};
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garageSpawnDir = 0;
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garageBlacklists[] = {};
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};
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class Land_Warehouse_03_F {
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price = 180000;
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garageSpawnPos[] = {-3.90981,-8.46338,-2.53567};
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garageSpawnDir = 90;
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garageBlacklists[] = {};
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};
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};
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}; |