291 lines
8.8 KiB
C++
291 lines
8.8 KiB
C++
#define true 1
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#define false 0
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/*
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price - Cost of the building
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numberCrates - Allowed number of crates
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restrictedPos[] - Same as the old fn_getBuildingPositions. A list of restricted building positions (i.e, to stop spawning outside, or by windows etc)
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default: {}
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canGarage - True if the building can be used as a garage (need to buy ontop)
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default: false
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garageSpawnPos[] - worldToModel position to spawn vehicles, leave {} if canGarage is false.
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default: {}
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garageSpawnDir - Offset to garage direction to spawn at (+-90 etc). It will be used in the manner: getDir _garage + spawnDir
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default: 0
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garageBlacklists[] - List of blacklisted houses for buying garages
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default: {}
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*/
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class Housing {
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class Altis {
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class Land_i_House_Big_02_V1_F {
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price = 1550000;
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numberCrates = 3;
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restrictedPos[] = {0,1,2,3,4};
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canGarage = false;
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garageSpawnPos[] = {};
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garageSpawnDir = 0;
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garageBlacklists[] = {};
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lightPos[] = {2,0,3.5};
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};
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class Land_i_House_Big_02_V2_F : Land_i_House_Big_02_V1_F{};
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class Land_i_House_Big_02_V3_F : Land_i_House_Big_02_V1_F{};
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class Land_i_House_Big_01_V1_F {
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price = 2200000;
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numberCrates = 4;
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restrictedPos[] = {2,3};
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canGarage = false;
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garageSpawnPos[] = {};
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garageSpawnDir = 0;
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garageBlacklists[] = {};
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lightPos[] = {0,-2,3.8};
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};
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class Land_i_House_Big_01_V2_F : Land_i_House_Big_01_V1_F{};
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class Land_i_House_Big_01_V3_F : Land_i_House_Big_01_V1_F{};
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class Land_i_House_Small_01_V1_F {
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price = 1050000;
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numberCrates = 2;
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restrictedPos[] = {};
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canGarage = false;
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garageSpawnPos[] = {};
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garageSpawnDir = 0;
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garageBlacklists[] = {};
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lightPos[] = {-1.5,0,2};
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};
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class Land_i_House_Small_01_V2_F : Land_i_House_Small_01_V1_F{};
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class Land_i_House_Small_01_V3_F : Land_i_House_Small_01_V1_F{};
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class Land_i_House_Small_02_V1_F {
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price = 1000500;
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numberCrates = 2;
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restrictedPos[] = {};
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canGarage = false;
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garageSpawnPos[] = {};
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garageSpawnDir = 0;
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garageBlacklists[] = {};
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lightPos[] = {2,0,2.4};
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};
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class Land_i_House_Small_02_V2_F : Land_i_House_Small_02_V1_F{};
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class Land_i_House_Small_02_V3_F : Land_i_House_Small_02_V1_F{};
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class Land_i_House_Small_03_V1_F {
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price = 1250000;
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numberCrates = 3;
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restrictedPos[] = {};
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canGarage = false;
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garageSpawnPos[] = {};
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garageSpawnDir = 0;
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garageBlacklists[] = {};
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lightPos[] = {-3.3,1,2.5};
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};
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class Land_i_House_Small_03_V3_F : Land_i_House_Small_03_V1_F{};
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class Land_i_Stone_HouseSmall_V1_F {
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price = 750000;
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numberCrates = 1;
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restrictedPos[] = {0,1,3,4};
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canGarage = false;
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garageSpawnPos[] = {};
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garageSpawnDir = 0;
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garageBlacklists[] = {};
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lightPos[] = {0.90,2.3,4};
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};
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class Land_i_Stone_HouseSmall_V2_F : Land_i_Stone_HouseSmall_V1_F{};
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class Land_i_Stone_HouseSmall_V3_F : Land_i_Stone_HouseSmall_V1_F{};
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};
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class Tanoa {
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// Houses with Garages
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class Land_Hotel_01_F {
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price = 960000;
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numberCrates = 5;
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restrictedPos[] = {};
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canGarage = true;
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garageSpawnPos[] = {-1.27246,-11.4361,-5.63821};
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garageSpawnDir = 0;
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garageBlacklists[] = {{5909.93,10491.9,-0.153875}};
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lightPos[] = {0.5,0.5,7.5};
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};
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class Land_Hotel_02_F {
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price = 2000000;
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numberCrates = 8;
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restrictedPos[] = {};
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canGarage = true;
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garageSpawnPos[] = {14.1128,1.51736,-4.18449};
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garageSpawnDir = 0;
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garageBlacklists[] = {};
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lightPos[] = {0,1,3};
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};
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class Land_GarageShelter_01_F {
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price = 80000;
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numberCrates = 1;
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restrictedPos[] = {};
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canGarage = true;
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garageSpawnPos[] = {0.241684,-5.72266,-1.46744};
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garageSpawnDir = 90;
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garageBlacklists[] = {{10998,9698.24,-0.219376}};
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lightPos[] = {0,0,2};
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};
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class Land_House_Big_02_F {
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price = 450000;
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numberCrates = 2;
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restrictedPos[] = {};
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canGarage = true;
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garageSpawnPos[] = {12.8365,0.414551,-1.81252};
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garageSpawnDir = 0;
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garageBlacklists[] = {};
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lightPos[] = {0,0,2};
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};
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class Land_School_01_F {
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price = 3000000;
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numberCrates = 8;
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restrictedPos[] = {};
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canGarage = true;
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garageSpawnPos[] = {-6.91215,-11.5288,-1.70768};
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garageSpawnDir = 0;
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garageBlacklists[] = {{10957,9532.16,-0.528702}};
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lightPos[] = {0,0,2.65};
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};
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class Land_House_Big_04_F {
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price = 140000;
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numberCrates = 2;
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restrictedPos[] = {};
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canGarage = false;
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garageSpawnPos[] = {12.308,-0.228027,-3.34715};
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garageSpawnDir = 0;
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garageBlacklists[] = {{5879.2,10002.7,-0.278984},{9508.48,13082.7,0.021286}};
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lightPos[] = {0,0,3.5};
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};
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class Land_House_Big_03_F {
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price = 900000;
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numberCrates = 3;
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restrictedPos[] = {};
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canGarage = true;
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garageSpawnPos[] = {14.9072,0.394043,-3.60528};
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garageSpawnDir = 0;
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garageBlacklists[] = {{11507.2,2447.47,-0.145175}};
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lightPos[] = {0,0,3.5};
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};
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// Houses without Garages
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class Land_House_Big_01_F {
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price = 350000;
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numberCrates = 2;
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restrictedPos[] = {};
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canGarage = false;
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garageSpawnPos[] = {};
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garageSpawnDir = 0;
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garageBlacklists[] = {};
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lightPos[] = {-1,2,2};
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};
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class Land_House_Small_03_F {
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price = 600000;
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numberCrates = 3;
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restrictedPos[] = {};
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canGarage = false;
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garageSpawnPos[] = {};
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garageSpawnDir = 0;
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garageBlacklists[] = {};
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lightPos[] = {-2.35,1,2.8};
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};
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class Land_House_Small_06_F {
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price = 700000;
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numberCrates = 3;
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restrictedPos[] = {};
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canGarage = false;
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garageSpawnPos[] = {};
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garageSpawnDir = 0;
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garageBlacklists[] = {};
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lightPos[] = {3,-2,2};
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};
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class Land_Slum_03_F {
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price = 450000;
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numberCrates = 4;
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restrictedPos[] = {};
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canGarage = false;
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garageSpawnPos[] = {};
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garageSpawnDir = 0;
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garageBlacklists[] = {};
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lightPos[] = {1,2,3};
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};
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class Land_Addon_04_F {
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price = 120000;
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numberCrates = 2;
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restrictedPos[] = {};
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canGarage = false;
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garageSpawnPos[] = {};
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garageSpawnDir = 0;
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garageBlacklists[] = {};
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lightPos[] = {0,-2,4};
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};
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class Land_Slum_01_F {
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price = 200000;
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numberCrates = 1;
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restrictedPos[] = {};
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canGarage = false;
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garageSpawnPos[] = {};
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garageSpawnDir = 0;
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garageBlacklists[] = {};
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lightPos[] = {1.5,0,3.2};
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};
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class Land_House_Small_05_F {
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price = 100000;
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numberCrates = 2;
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restrictedPos[] = {};
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canGarage = false;
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garageSpawnPos[] = {};
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garageSpawnDir = 0;
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garageBlacklists[] = {};
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lightPos[] = {2,1,2};
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};
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class Land_House_Small_02_F {
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price = 160000;
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numberCrates = 2;
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restrictedPos[] = {};
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canGarage = false;
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garageSpawnPos[] = {};
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garageSpawnDir = 0;
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garageBlacklists[] = {};
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lightPos[] = {-2,0,2.4};
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};
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class Land_House_Small_04_F {
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price = 130000;
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numberCrates = 2;
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restrictedPos[] = {};
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canGarage = false;
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garageSpawnPos[] = {};
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garageSpawnDir = 0;
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garageBlacklists[] = {};
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lightPos[] = {1.2,0.2,2.5};
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};
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};
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};
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