Initial Commit

This commit is contained in:
plane000
2018-05-11 19:48:30 +01:00
parent 1c6553bb4f
commit b09a2dfdb2
10 changed files with 1075 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Console_Games {
class UserInterface {
public int startHeight;
public int startWidth;
public void atLaunch() {
startHeight = Console.WindowHeight;
startWidth = Console.WindowWidth;
programStart();
}
public void programStart() {
Console.Clear();
Console.CursorVisible = false;
int offsetFromLeft = 1;
int offsetFromTop = 2;
string[] gameList = new string[3];
gameList[0] = "Ascii Showdown";
gameList[1] = "Space Invaders";
gameList[2] = "Tetris";
int numberOfGames = gameList.Length;
while (true) {
selectGame(numberOfGames, offsetFromLeft, offsetFromTop, gameList);
}
}
private void setHUD(int GameAmmount) {
Console.SetCursorPosition(0, 0);
Console.WriteLine("Select a console game to play:");
for (int i = 2; i < GameAmmount + 2; i++) {
Console.SetCursorPosition(0, i);
Console.Write("|");
}
Console.SetCursorPosition(0, GameAmmount + 3);
Console.WriteLine("Copyright™ Benjamin Kyd 2018");
Console.WriteLine("Press Q to quit...");
Console.SetCursorPosition(0, Console.WindowHeight - 1);
}
private void selectGame(int numGames, int offsetLeft, int offsetTop, string[] gameList) {
if (Console.WindowHeight == startHeight || Console.WindowWidth == startWidth) {
Console.SetWindowSize(startWidth, startHeight);
}
Console.Clear();
setHUD(numGames);
for (int i = 0; i < gameList.Length; i++) {
Console.SetCursorPosition(offsetLeft, offsetTop + i);
if (gameList[i].Length <= 6) {
Console.Write(" " + gameList[i] + "\t\t (" + (i + 1) + ")");
} else {
Console.Write(" " + gameList[i] + "\t (" + (i + 1) + ")");
}
}
//List<AsciiShowdown_Game> showdown = new List<AsciiShowdown_Game>();
//Console.WriteLine("\n█ █ █ █ █ \n👾 👾 👾 👾 👾");
var response = Console.ReadKey();
switch (response.KeyChar) {
case 'Q':
case 'q':
Environment.Exit(0);
break;
case '1':
AsciiShowdown_Game showdown = new AsciiShowdown_Game();
showdown.initializeGame();
break;
case '2':
break;
case '3':
Tetris_Game tetris = new Tetris_Game();
tetris.initializeGame();
break;
default:
break;
}
}
}
}