Diffuse lighting and sending the normals to shaders
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@@ -22,7 +22,7 @@
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void LoadOBJ(Logger& logger,
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std::string file,
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std::vector<glm::vec4>& vertices,
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std::vector<glm::vec3>& vertices,
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std::vector<glm::vec3>& normals,
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std::vector<GLushort>& elements);
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