Minor additions
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@@ -56,7 +56,7 @@ int main(int argc, char** argv) {
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window = SDL_CreateWindow("OpenGL Playground V1.0",
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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640, 480,
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1280, 720,
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SDL_WINDOW_OPENGL);
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glContext = SDL_GL_CreateContext(window);
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SDL_GL_SetSwapInterval(0);
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@@ -128,7 +128,7 @@ int main(int argc, char** argv) {
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glUniformMatrix4fv(uniView, 1, GL_FALSE, glm::value_ptr(view));
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// Projection matrice
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glm::mat4 proj = glm::perspective(glm::radians(45.0f), 640.0f / 480.0f, 1.0f, 1000.0f);
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glm::mat4 proj = glm::perspective(glm::radians(45.0f), 1280.0f / 720.0f, 1.0f, 1000.0f);
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// Get uniform and send it to the GPU
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GLint uniProj = glGetUniformLocation(simpleShader.getProgram(), "proj");
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glUniformMatrix4fv(uniProj, 1, GL_FALSE, glm::value_ptr(proj));
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