Renamed JS folder and started learning Crystal

This commit is contained in:
plane000
2018-06-17 19:47:18 +01:00
parent 27998205c2
commit 348ba8e737
49 changed files with 4 additions and 0 deletions

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let angle = 0;
let w = 24;
let ma;
let maxD;
function setup() {
createCanvas(400, 400, WEBGL);
ma = atan(cos(QUARTER_PI));
maxD = dist(0, 0, 200, 200);
}
function draw() {
background(100);
ortho(-400, 400, 400, -400, 0, 1000);
rotateX(-ma);
rotateY(-QUARTER_PI);
for (let z = 0; z < height; z += w) {
for (let x = 0; x < width; x += w) {
push();
let d = dist(x, z, width / 2, height / 2);
let offset = map(d, 0, maxD, -PI + 2, PI + 2);
let a = angle + offset;
let h = floor(map(sin(a), 0, 1, 100, 300));
translate(x - width / 2, 0, z - height / 2);
normalMaterial();
box(w, h, w);
pop();
}
}
angle -= 0.05;
}

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var bandsize = 500;
var gapsize = 50;
var position = 1;
var subtractionamount = 0;
var backgroundcol = 230;
function setup() {
createCanvas(800, 800);
background(backgroundcol);
noStroke();
fill(255, 0, 0)
arc(width / 2, height / 2, bandsize, bandsize, PI, PI);
subtractionamount = gapsize * position;
position++;
fill(255, 69, 0);
arc(width / 2, height / 2, bandsize - subtractionamount, bandsize - subtractionamount, PI, PI);
subtractionamount = gapsize * position;
position++;
fill(255, 215, 0);
arc(width / 2, height / 2, bandsize - subtractionamount, bandsize - subtractionamount, PI, PI);
subtractionamount = gapsize * position;
position++;
fill(65, 105, 225);
arc(width / 2, height / 2, bandsize - subtractionamount, bandsize - subtractionamount, PI, PI);
subtractionamount = gapsize * position;
position++;
fill(50, 205, 50);
arc(width / 2, height / 2, bandsize - subtractionamount, bandsize - subtractionamount, PI, PI);
subtractionamount = gapsize * position;
position++;
fill(75, 0, 130);
arc(width / 2, height / 2, bandsize - subtractionamount, bandsize - subtractionamount, PI, PI);
subtractionamount = gapsize * position;
position++;
fill(138, 43, 226);
arc(width / 2, height / 2, bandsize - subtractionamount, bandsize - subtractionamount, PI, PI);
subtractionamount = gapsize * position;
position++;
fill(backgroundcol);
arc(width / 2, height / 2, bandsize - subtractionamount, bandsize - subtractionamount, PI, PI);
}
function draw() {
}

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function Star() {
this.x = random(-width, width);
this.y = random(-height, height);
this.z = random(width);
this.pz = this.z;
this.update = function() {
this.z = this.z - speed;
if (this.z < 1) {
this.z = width;
this.x = random(-width, width);
this.y = random(-height, height);
this.pz = this.z;
}
}
this.show = function() {
fill(255);
noStroke();
var sx = map(this.x / this.z, 0, 1, 0, width);
var sy = map(this.y / this.z, 0, 1, 0, height);
var r = map(this.z, 0, width, 4, 0);
ellipse(sx, sy, r, r);
var px = map(this.x / this.pz, 0, 1, 0, width);
var py = map(this.y / this.pz, 0, 1, 0, height);
this.pz = this.z;
stroke(255);
line(px, py, sx, sy);
}
}

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var stars = [];
var speed;
function setup() {
createCanvas(600, 600);
for (var i = 0; i < 800; i++) {
stars[i] = new Star();
}
}
function draw() {
speed = map(mouseX, 0, width, 0, 20);
background(0);
translate(width / 2, height / 2);
for (var i = 0; i < stars.length; i++) {
stars[i].update();
stars[i].show();
}
}

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var timeleft = 10;
var startTime = 0;
var currentTime = 0;
function convertSeconds(s) {
var min = floor(s / 60);
var sec = s % 60;
return nf(min, 2) + ':' + nf(sec, 2);
}
var ding;
function preload() {
ding = loadSound("ding.mp3");
}
function setup() {
noCanvas();
startTime = millis();
var params = getURLParams();
console.log(params);
if (params.min) {
var min = params.min;
timeleft = min * 60;
}
var timer = select('#timer');
timer.html(convertSeconds(timeleft - currentTime));
var interval = setInterval(timeIt, 1000);
function timeIt() {
currentTime = floor((millis() - startTime) / 1000);
timer.html(convertSeconds(timeleft - currentTime));
if (currentTime == timeleft) {
ding.play();
clearInterval(interval);
}
}
}