uniforms
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@@ -1,8 +1,12 @@
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#version 150 core
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#version 130
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in vec2 position;
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in vec3 colour;
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out vec3 Colour;
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void main() {
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Colour = colour;
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gl_Position = vec4(position, 0.0, 1.0);
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// Equivilent to vec4(position.x, position.y, 0.0, 1.0)
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}
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