Still not working :(((
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@@ -3,6 +3,6 @@
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in vec2 position;
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void main() {
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gl_position = vec4(position, 0.0, 1.0);
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gl_Position = vec4(position, 0.0, 1.0);
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// Equivilent to vec4(position.x, position.y, 0.0, 1.0)
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}
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