Dino Game
This commit is contained in:
39
JavaScript/dino-game/cacti.js
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39
JavaScript/dino-game/cacti.js
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class Cacti {
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constructor() {
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this.y = world.ground + 10;
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this.x = 900;
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this.width = 15;
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this.height = 30;
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}
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update() {
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this.x -= player.velocityX;
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}
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draw() {
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ctx.fillStyle="#FFFFFF";
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ctx.fillRect(this.x - 2, this.y, this.width + 4, this.height);
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ctx.fillStyle="#000000";
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ctx.fillRect(this.x, this.y, this.width, this.height);
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}
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}
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class ThiccCacti {
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constructor() {
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this.y = world.ground ;
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this.x = 900;
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this.width = 30;
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this.height = 40;
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}
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update() {
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this.x -= player.velocityX;
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}
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draw() {
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ctx.fillStyle="#FFFFFF";
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ctx.fillRect(this.x - 2, this.y, this.width + 4, this.height);
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ctx.fillStyle="#000000";
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ctx.fillRect(this.x, this.y, this.width, this.height);
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}
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}
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0
JavaScript/dino-game/clouds.js
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0
JavaScript/dino-game/clouds.js
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5
JavaScript/dino-game/colision.js
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5
JavaScript/dino-game/colision.js
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function colide() {
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for (let i = 0; i < cacti.length; i++) {
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}
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}
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38
JavaScript/dino-game/enemys.js
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38
JavaScript/dino-game/enemys.js
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function spawnEnemys() {
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let r = Math.floor(Math.random() * 100);
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if (2 > r) {
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for (let i = 0; i < cacti.length; i++) {
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if (cacti[i].x > 700) {
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console.log('Spawn failed')
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return;
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}
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}
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if (r == 1) {
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cacti.push(new Cacti());
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} else {
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cacti.push(new ThiccCacti);
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}
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}
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}
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function updateEnemys() {
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for (let i = 0; i < cacti.length; i++) {
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cacti[i].update();
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}
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}
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function despawnEnemys() {
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for (let i = 0; i < cacti.length; i++) {
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if (cacti[i].x < -cacti[i].width) {
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cacti.splice(1, i)
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}
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}
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}
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function drawEnemys() {
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for (let i = 0; i < cacti.length; i++) {
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cacti[i].draw();
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}
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}
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0
JavaScript/dino-game/flyer.js
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0
JavaScript/dino-game/flyer.js
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68
JavaScript/dino-game/game.js
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68
JavaScript/dino-game/game.js
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/*
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Author(s): Ben (plane000)#8618
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Created: 11/07/2018
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Last Updated: 16/07/2018
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Last Updated by: Ben (plane000)#8618
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*/
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let c = document.getElementById("canv");
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let ctx = c.getContext("2d");
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let player;
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let world;
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let cacti;
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function initialize() {
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world = new World();
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world.reset();
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player = new Player();
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player.reset();
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cacti = [];
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}
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function gameLoop() {
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cls();
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world.update();
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spawnEnemys();
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despawnEnemys();
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updateEnemys();
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player.update();
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colide();
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drawEnemys();
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world.draw();
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player.draw();
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player.velocityX += 0.001;
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player.score++;
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}
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function cls() {
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ctx.fillStyle="#FFFFFF" // white
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ctx.fillRect(0, 0, 800, 400);
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}
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window.addEventListener('keydown', (event) => {
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if (event.code == 'Space' || event.code == 'ArrowUp' || event.code == 'KeyW') {
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console.log('jump');
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player.jump();
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}
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if (event.code == 'ShiftLeft' || event.code == 'ArrowDown' || event.code == 'KeyS') {
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console.log('duck');
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player.duck();
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}
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});
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window.addEventListener('keyup', (event) => {
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if (event.code == 'ShiftLeft' || event.code == 'ArrowDown' || event.code == 'KeyS') {
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player.stand();
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}
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});
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initialize();
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setInterval(gameLoop, 1000 / 60)
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0
JavaScript/dino-game/ground.js
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0
JavaScript/dino-game/ground.js
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24
JavaScript/dino-game/index.html
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24
JavaScript/dino-game/index.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<title>Dino Game</title>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel="stylesheet" type="text/css" media="screen" href="style.css" />
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</head>
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<body>
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<canvas id="canv" width="800" height="400" onkeypress="onKeyPressed(event)"></canvas>
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<script src="player.js"></script>
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<script src="world.js"></script>
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<script src="cacti.js"></script>
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<script src="flyer.js"></script>
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<script src="enemys.js"></script>
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<script src="clouds.js"></script>
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<script src="ground.js"></script>
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<script src="colision.js"></script>
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<script src="game.js"></script>
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</body>
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</html>
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11
JavaScript/dino-game/package.json
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11
JavaScript/dino-game/package.json
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{
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"name": "dino-game",
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"version": "1.0.0",
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"description": "",
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"main": "index.js",
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"scripts": {
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"test": "echo \"Error: no test specified\" && exit 1"
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},
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"author": "Ben (plane000)",
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"license": "MIT"
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}
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71
JavaScript/dino-game/player.js
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71
JavaScript/dino-game/player.js
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class Player {
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constructor() {
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this.x = 50;
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this.y = world.ground;
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this.width = 20;
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this.height = 40;
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this.velocityX = 5;
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this.velocityY = 0;
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this.onGround = true;
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this.ground = world.ground;
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this.ducking = false;
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this.score = 0;
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}
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jump() {
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if (this.onGround) {
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this.velocityY = -17;
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this.onGround = false;
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}
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}
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duck() {
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if (!this.ducking) {
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this.ducking = true;
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this.height = 20;
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this.y += 20;
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this.ground += 20;
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}
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}
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stand() {
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if (this.ducking) {
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this.ducking = false;
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this.height = 40;
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this.y = world.ground;
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this.ground = world.ground;
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}
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}
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update() {
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if (!this.onGround) {
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this.velocityY += world.gravity;
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this.y += this.velocityY;
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// console.log(this.y)
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if (this.y >= this.ground) {
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this.onGround = true;
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this.y = this.ground;
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// console.log('landed')
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return;
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}
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}
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}
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draw() {
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ctx.fillStyle="#FFFFFF";
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ctx.fillRect(this.x - 2, this.y, this.width + 4, this.height);
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ctx.fillStyle="#000000";
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ctx.fillRect(this.x, this.y, this.width, this.height);
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}
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reset() {
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this.x = 50;
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this.y = 300;
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this.width = 20;
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this.height = 40;
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this.velocityX = 5;
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this.velocityY = 0;
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this.onGround = true;
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this.score = 0;
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}
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}
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10
JavaScript/dino-game/style.css
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10
JavaScript/dino-game/style.css
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canvas {
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padding: 0;
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margin: auto;
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display: block;
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position: absolute;
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top: 0;
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bottom: 0;
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left: 0;
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right: 0;
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}
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22
JavaScript/dino-game/world.js
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22
JavaScript/dino-game/world.js
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class World {
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constructor() {
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this.gravity = 1;
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this.ground = 300;
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}
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update() {
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}
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draw() {
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ctx.beginPath();
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ctx.moveTo(0, this.ground + 40 - 7);
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ctx.lineTo(800, this.ground + 40 - 7);
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ctx.stroke();
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}
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reset() {
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this.gravity = 1.3;
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this.ground = 300;
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}
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}
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