Initial Commit
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/**
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* Perspective vs. Ortho
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*
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* Move the mouse left to right to change the "far"
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* parameter for the perspective() and ortho() functions.
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* This parameter sets the maximum distance from the
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* origin away from the viewer and will clip the geometry.
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* Click a mouse button to switch between the perspective and
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* orthographic projections.
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*/
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boolean showPerspective = false;
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void setup() {
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size(600, 360, P3D);
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noFill();
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fill(255);
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noStroke();
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}
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void draw() {
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lights();
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background(0);
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float far = map(mouseX, 0, width, 120, 400);
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if (showPerspective == true) {
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perspective(PI/3.0, float(width)/float(height), 10, far);
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} else {
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ortho(-width/2.0, width/2.0, -height/2.0, height/2.0, 10, far);
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}
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translate(width/2, height/2, 0);
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rotateX(-PI/6);
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rotateY(PI/3);
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box(180);
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}
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void mousePressed() {
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showPerspective = !showPerspective;
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}
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