Initial Commit
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/**
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* Clock.
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*
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* The current time can be read with the second(), minute(),
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* and hour() functions. In this example, sin() and cos() values
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* are used to set the position of the hands.
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*/
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int cx, cy;
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float secondsRadius;
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float minutesRadius;
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float hoursRadius;
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float clockDiameter;
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void setup() {
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size(640, 360);
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stroke(255);
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int radius = min(width, height) / 2;
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secondsRadius = radius * 0.72;
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minutesRadius = radius * 0.60;
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hoursRadius = radius * 0.50;
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clockDiameter = radius * 1.8;
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cx = width / 2;
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cy = height / 2;
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}
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void draw() {
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background(0);
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// Draw the clock background
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fill(80);
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noStroke();
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ellipse(cx, cy, clockDiameter, clockDiameter);
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// Angles for sin() and cos() start at 3 o'clock;
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// subtract HALF_PI to make them start at the top
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float s = map(second(), 0, 60, 0, TWO_PI) - HALF_PI;
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float m = map(minute() + norm(second(), 0, 60), 0, 60, 0, TWO_PI) - HALF_PI;
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float h = map(hour() + norm(minute(), 0, 60), 0, 24, 0, TWO_PI * 2) - HALF_PI;
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// Draw the hands of the clock
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stroke(255);
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strokeWeight(1);
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line(cx, cy, cx + cos(s) * secondsRadius, cy + sin(s) * secondsRadius);
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strokeWeight(2);
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line(cx, cy, cx + cos(m) * minutesRadius, cy + sin(m) * minutesRadius);
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strokeWeight(4);
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line(cx, cy, cx + cos(h) * hoursRadius, cy + sin(h) * hoursRadius);
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// Draw the minute ticks
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strokeWeight(2);
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beginShape(POINTS);
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for (int a = 0; a < 360; a+=6) {
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float angle = radians(a);
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float x = cx + cos(angle) * secondsRadius;
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float y = cy + sin(angle) * secondsRadius;
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vertex(x, y);
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}
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endShape();
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}
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