Initial Commit
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/**
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* Mouse 1D.
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*
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* Move the mouse left and right to shift the balance.
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* The "mouseX" variable is used to control both the
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* size and color of the rectangles.
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*/
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void setup() {
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size(640, 360);
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noStroke();
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colorMode(RGB, height, height, height);
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rectMode(CENTER);
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}
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void draw() {
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background(0.0);
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float r1 = map(mouseX, 0, width, 0, height);
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float r2 = height-r1;
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fill(r1);
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rect(width/2 + r1/2, height/2, r1, r1);
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fill(r2);
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rect(width/2 - r2/2, height/2, r2, r2);
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}
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