Initial Commit
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/**
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* Directional.
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*
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* Move the mouse the change the direction of the light.
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* Directional light comes from one direction and is stronger
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* when hitting a surface squarely and weaker if it hits at a
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* a gentle angle. After hitting a surface, a directional lights
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* scatters in all directions.
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*/
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void setup() {
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size(640, 360, P3D);
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noStroke();
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fill(204);
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}
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void draw() {
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noStroke();
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background(0);
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float dirY = (mouseY / float(height) - 0.5) * 2;
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float dirX = (mouseX / float(width) - 0.5) * 2;
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directionalLight(204, 204, 204, -dirX, -dirY, -1);
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translate(width/2 - 100, height/2, 0);
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sphere(80);
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translate(200, 0, 0);
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sphere(80);
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}
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