Initial Commit
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/**
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* Reflection
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* by Simon Greenwold.
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*
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* Vary the specular reflection component of a material
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* with the horizontal position of the mouse.
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*/
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void setup() {
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size(640, 360, P3D);
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noStroke();
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colorMode(RGB, 1);
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fill(0.4);
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}
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void draw() {
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background(0);
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translate(width / 2, height / 2);
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// Set the specular color of lights that follow
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lightSpecular(1, 1, 1);
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directionalLight(0.8, 0.8, 0.8, 0, 0, -1);
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float s = mouseX / float(width);
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specular(s, s, s);
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sphere(120);
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}
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