Initial Commit
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/**
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* Additive Wave
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* by Daniel Shiffman.
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*
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* Create a more complex wave by adding two waves together.
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*/
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int xspacing = 8; // How far apart should each horizontal location be spaced
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int w; // Width of entire wave
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int maxwaves = 4; // total # of waves to add together
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float theta = 0.0;
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float[] amplitude = new float[maxwaves]; // Height of wave
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float[] dx = new float[maxwaves]; // Value for incrementing X, to be calculated as a function of period and xspacing
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float[] yvalues; // Using an array to store height values for the wave (not entirely necessary)
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void setup() {
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size(640, 360);
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frameRate(30);
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colorMode(RGB, 255, 255, 255, 100);
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w = width + 16;
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for (int i = 0; i < maxwaves; i++) {
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amplitude[i] = random(10,30);
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float period = random(100,300); // How many pixels before the wave repeats
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dx[i] = (TWO_PI / period) * xspacing;
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}
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yvalues = new float[w/xspacing];
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}
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void draw() {
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background(0);
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calcWave();
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renderWave();
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}
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void calcWave() {
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// Increment theta (try different values for 'angular velocity' here
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theta += 0.02;
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// Set all height values to zero
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for (int i = 0; i < yvalues.length; i++) {
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yvalues[i] = 0;
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}
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// Accumulate wave height values
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for (int j = 0; j < maxwaves; j++) {
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float x = theta;
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for (int i = 0; i < yvalues.length; i++) {
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// Every other wave is cosine instead of sine
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if (j % 2 == 0) yvalues[i] += sin(x)*amplitude[j];
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else yvalues[i] += cos(x)*amplitude[j];
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x+=dx[j];
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}
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}
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}
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void renderWave() {
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// A simple way to draw the wave with an ellipse at each location
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noStroke();
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fill(255,50);
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ellipseMode(CENTER);
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for (int x = 0; x < yvalues.length; x++) {
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ellipse(x*xspacing,height/2+yvalues[x],16,16);
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}
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}
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